241,457 Commits over 3,867 Days - 2.60cph!

1 Year Ago
merge from main
Leaderboard backup, run #3408
1 Year Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
1 Year Ago
Merge from main
1 Year Ago
Fix disabling team leader markers not properly disabling the makers on the compass
1 Year Ago
All joint positions now have regular sync to client
1 Year Ago
Merge from main
1 Year Ago
Merge from camper_respawn_option_fix
1 Year Ago
Reapply 82913
1 Year Ago
Merge from main
1 Year Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
1 Year Ago
Joint sync WIP
1 Year Ago
Fix skin material not being applied to SceneModel clothes
1 Year Ago
Added `indirect_rendering` and `instanced_rendering` convars to toggle new rendering modes InstancedRenderScheduler added to scene as singletoncomponent Create renderers on startup Now renders stuff and somewhat works
1 Year Ago
Fixed cluster respawn markers not correctly showing occupied states while the player is alive Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
1 Year Ago
Muscley Citizen Skin (Work in Progress) https://files.facepunch.com/daniel/1b0111b1/Photoshop_BTmDLMnH03.jpg Initial asset for the Muscley Citizen. In need of some general adjustments and fixes. A more defined set of legs and hairy back coming ASAP. As well as skin colour variations.
1 Year Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
1 Year Ago
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
1 Year Ago
Merge ragdoll extras back to main RagdollRewrite2. Fixed server->client sync not working.
1 Year Ago
Merge from main
1 Year Ago
Update to use Input Actions
1 Year Ago
Rewritten SegmentBar to fix flickering when rebuilding panel
1 Year Ago
Turn off all exterior lights during daytime.
1 Year Ago
Fixed the close flare on the new ceiling light fixture
1 Year Ago
merge from experimental
1 Year Ago
updated ground
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Final playthrough polish on lighting prefab.
1 Year Ago
tiny inventory style adjustments / fixes Use material icons
1 Year Ago
Always run the ragdoll PreProcess (not just on client). Make the lists that the PreProcess sets up [ReadOnly], so it's clear that they don't need to be set manually.
1 Year Ago
merge from main
1 Year Ago
merge from creation_gibs
1 Year Ago
1 Year Ago
fixed broken ui
1 Year Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
1 Year Ago
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1 Year Ago
fixed see through aspect on metal concave roofs
1 Year Ago
Restore $envmapsphere for vertexlitgeneric backport from x86-64 Added $pp_colour_inv to g_colourmodify (spawnmenu included) Added $phongdisablehalflambert to skin/phong shader
1 Year Ago
Move a bunch of style stuff up Get rid of BaseTextBlock Cleanup More cleanup Add Sandbox.GameMenu Fix menu hotloading Add HeavyGarbageRegion If no menu is found in dlls, load from base addon
1 Year Ago
merge from main
1 Year Ago
merge creation_gibs to main
1 Year Ago
network++ block upgrading while animation is playing
1 Year Ago
merge from main
1 Year Ago
Scroll past the mask Category buttons Add sub-category filter Reset scroll on item list rebuild
1 Year Ago
NRE checks play old upgrade sound when creation gibs are disabled perf fix
1 Year Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
1 Year Ago
Sdf modification methods are now async
1 Year Ago
more accurate SC roof top line collider LOD1 tweak
1 Year Ago
setting up new bear anims in unity 'bear anim updates' branch.