241,457 Commits over 3,867 Days - 2.60cph!
armored window bars collider rework
SC skin wall.window touch up
Interop bindings for OpenVR overlay intersection
Expose VR compositor to managed context
VR - only wait for present if we have a valid swapchain
Bind GetTrackedDeviceIndexForControllerRole
Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay
Nicer way of doing all this custom input stuff
TryGetInputDataForControllerRole, don't set nPriority manually (it gets overridden by dashboard anyway)
Use dominant hand for VROverlay inputs (for now)
Add bindings for action data
Fetch & use trigger handle for button presses - probably not the best way to do this, but it'll do for now
Managed only menu chord binding
Temp place for menu binding hook up, just wanna make sure it works
Move menu screen test
Forgot to hook up menu chord on right controller, oops
Managed only menu chord binding
Temp place for menu binding hook up, just wanna make sure it works
Move menu screen test
Forgot to hook up menu chord on right controller, oops
Settings view, input, checkbox, slider etc
Strip CPhysSurfacePropertiesSoundNames
exported some bear anims to test on the 'bear anim updates' branch
strip impact sound stuff from native
put it in c# commented out for implementation there later
merge from ping_improvements
cinderblocks_01_hs first pass
https://asset.party/facepunch/cinderblocks_01_hs
Fixed sheet metal floor gibs r/w errors when destoryed
Fixed some bugs with generated vertices
Mesh generation is multithreaded again
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Ship game templates from sboxgame/templates manually for now, need to consider about fetching from the repo soon
more upgrade display texts
Changed Ashtray and Cigarette Layer from Default to World
PackageLoader should throw exceptions if we can't load a dll
Move Friend to Engine
Make IGameInstance, IGameLobby, IGameMenu in Engine
Delete unused
More keyframe properties
updated bear controller, removed sfx from idle 1
merge from building_skins_3
More layout adjustments on Square
exported bear idles 1-6 and added to bear anim controller
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
wall_stone_brick_a1 blend material
Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material
https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
reduce rad delay upgrade
radiation heal upgrade
radiation repel upgrade
radius multiplier upgrade
xp gain upgrade
bullet streak upgrade
upgrade display text
merge from selected_skin_fix
merge from camper_respawn_option_fix
merge from building_skins_3
Leaderboard backup, run #3386
Recentred standing rack prefab setup
Standing rack prefab updates, bounds, guides, placement mesh etc
Add ForceDetailColour component for quick container skin colour changes
More server provided emoji checks
Don't show autocomplete if block emoji convar is set to true
Fixed blockEmojiAnimations not working after recent refactors
Leaderboard backup, run #3384