125,640 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Large explosion stuff & temp working files.
2 Years Ago
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2 Years Ago
Temporarily disable cloth sash
2 Years Ago
merge from cached_server_browser_2
2 Years Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from post-radial-blur
2 Years Ago
Added ExplosionScreenBounceFade script
2 Years Ago
Added explosions overlay script
2 Years Ago
Fixed radial blur line endings
2 Years Ago
Small NRE fix to LensDirtinessEffect
2 Years Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
2 Years Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
2 Years Ago
wip / testing
2 Years Ago
First version of post-process radial blur
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Convert to static class, get rid of gizmo debugging stuff.
2 Years Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
2 Years Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
2 Years Ago
Fixed map marker list going off screen when adding lots of markers
2 Years Ago
merge from wr_scale_fixes
2 Years Ago
merge from parachute_dismount_improvements
2 Years Ago
merge from water5-black-flicker-fix
2 Years Ago
Fill TC content
2 Years Ago
Encode all videos to mp4
2 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
2 Years Ago
Add videos for mission 2+3
2 Years Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
2 Years Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
2 Years Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Remove OnPlayerLand hook (OnPlayerHitGround exists)
2 Years Ago
Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1?
2 Years Ago
full manifest rebuild
2 Years Ago
Removed some extra files that were comitted by mistake
2 Years Ago
Merge from uv123-tangent-basis-fix
2 Years Ago
merge from global_networked_bases
2 Years Ago
Fixed tangent basis calculation for uv1, uv2 and uv3
2 Years Ago
merge from ghost_sheet_fixes
2 Years Ago
Merge from usekey
2 Years Ago
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island. Set ui.ShowUseBind to true as a tutorial default.
2 Years Ago
Initiall burst cloth setup
2 Years Ago
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
2 Years Ago
Show use keybind on interaction/use prompts
2 Years Ago
merge from /building_skins_3/building_skins_4
2 Years Ago
bundle fixes
2 Years Ago
Dracula cape mesh/textures WIP prefab setup