125,642 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Fix clan table map shader showing the framebuffer sometimes
2 Years Ago
Merge from main
2 Years Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false
2 Years Ago
Fix HAB armor icon and text
2 Years Ago
merge from global_networked_bases
2 Years Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
2 Years Ago
#CLIENT out material changes
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
merge from weapon_racks
2 Years Ago
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2 Years Ago
merge from global_networked_bases
2 Years Ago
SourceTV crash fixes I cannot promise it will function, but it at least doesn't crash Added 2 optional arguments to util.JSONToTable first - true to ignore the depth and breadth limits second - true to ignore string to number conversions
2 Years Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
2 Years Ago
Pooling fix for weapon rack lights
2 Years Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
2 Years Ago
Secondary spritesheet files
2 Years Ago
Fixed detail tint randomization when mesh batching is enabled
2 Years Ago
Add a prhase to fix load ammo text display
2 Years Ago
First batch of fixes to texel density view
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
2 Years Ago
Remove reflection probe from triangle container floor (making it look like stone)
2 Years Ago
Updated textures of the microwave model
2 Years Ago
merge from homing missile launcher
2 Years Ago
Updated homing missile reloadTime
2 Years Ago
merge from global_networked_bases
2 Years Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from Attack Helicopter
2 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
2 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
2 Years Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
2 Years Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
2 Years Ago
Minor wording change to the attack heli storage loot UI
2 Years Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
2 Years Ago
New rocket/flare storage UI design and setup
2 Years Ago
merge from parachute
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Scraptransportheli v homing rocket damage changes
2 Years Ago
phrases
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
2 Years Ago
Disable active loot panels in loot panel scene
2 Years Ago
Got SeekerTest working again
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge Main -> HomingMissileLauncher
2 Years Ago
Only allow homing missile targeting when helicopter engine is on
2 Years Ago
Remove crosshair icon