241,470 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Documentation Call OnTextureCreated after new texture has been rendered to
1 Year Ago
Bind all the functions of video player Pass video events down to managed Add Duration and CurrentPlaybackTime
1 Year Ago
merge from main/ping-sounds
1 Year Ago
ping sounds
1 Year Ago
Bugfixes
1 Year Ago
v_usp: updates to anims & new deploy
1 Year Ago
Update first_person_arms_adjustments.vsubgrph
1 Year Ago
Allow area light size to be changed in runtime
1 Year Ago
Show tooltip if a player doesn't hold down the button to delete a bag
1 Year Ago
Read .razor files using ReadTextForgiving
1 Year Ago
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
1 Year Ago
Add beam light to physgun https://cdn.discordapp.com/attachments/833983416390385685/1111754107720564816/sbox_0048.mp4
1 Year Ago
We don't need this GetContext anymore
1 Year Ago
Razor support for RenderFragment<T>
1 Year Ago
Cleaned up old temp lighting from the scene.
1 Year Ago
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1 Year Ago
Pick nexus server list realm based on build info Fix nexus category button not updating properly Fix nexus tab shown by default
1 Year Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
1 Year Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
1 Year Ago
Progress moving "Core/Hair" backend to Rust Standard
1 Year Ago
Remove redundant code from workshopDL Update TTT
1 Year Ago
Add missing cfg files HL1: Source skill cfgs, 360 controller cfgs so they are not ran from mounted games, and mount.cfg
1 Year Ago
Add controller cfgs So that they are not ran from mounted games util.GetModelMeshes now accept "00000" format bodygroups Batch WorkshopDL queries to 50 addons at a time Should help with Steam seemingly rate limiting us. Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
1 Year Ago
Include biome of building block when color is applied
1 Year Ago
Support for creating generic razor components Basic RenderFragment support Compile fix Fragment Test Don't need T: for RenderFragments (!)
1 Year Ago
Analytics for color of shipping container when built with last used color or when recolored with spray can
1 Year Ago
merge from main
1 Year Ago
merge from respawn_changes
1 Year Ago
Fix crash in particle system when using SetParticleControlComponent with an invalid CP value. If the CP passed is higher than function read limit, log warning and return origin vector in GetControlPointPosition
1 Year Ago
merge from change_skin_bind_fix
1 Year Ago
Fix that fix
1 Year Ago
Fix error trying to add the same reference multiple times when publishing
1 Year Ago
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
1 Year Ago
TTT: Fix incorrect call to SortByMember (#1970)
1 Year Ago
some weapon override controller updates
1 Year Ago
player animator relax stance (upper body) and threshold updates
1 Year Ago
Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay
1 Year Ago
Analytics when a player unclaims their bag / bed
1 Year Ago
Block switching hotbar item while context menu is open
1 Year Ago
Fixed setting context menu binds occasionally resetting normal binds
1 Year Ago
Add default binds for +prevskin and +nextskin
1 Year Ago
Fix wiretool showing sleeping bag quota
1 Year Ago
merge from main -> respawn_changes
1 Year Ago
Fix merge
1 Year Ago
Reduce build fragment/artifact sizes Added surface.Get* * TextPos
1 Year Ago
Clean up old models Reduce shine Support damage flash materials Update map
1 Year Ago
merge from main -> skinradius_cmd
1 Year Ago
merge from main
1 Year Ago
merge from analytics_held_items
1 Year Ago
damage number particles wip Merge branch 'main' of sbox-sausagesurvivors2 Merge branch 'main' of sbox-sausagesurvivors2