125,645 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
2 Years Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
2 Years Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
2 Years Ago
Unsaved formatting
2 Years Ago
Show an icon on the crosshair while a homing missile is active
2 Years Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
2 Years Ago
Merge from parachute
2 Years Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
2 Years Ago
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2 Years Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
2 Years Ago
Cherrypick 87094 (createprefab debug revert)
2 Years Ago
Undo "CreatePrefab" debug changes accidently commited
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Can no longer lock on to targets if target isn't visible
2 Years Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
2 Years Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
2 Years Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
2 Years Ago
Fixed canopy appearing twice in debug camera
2 Years Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
2 Years Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
2 Years Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
2 Years Ago
#SERVER compile area for SeekerTarget
2 Years Ago
Parachute item uses cloth sounds when moving item
2 Years Ago
Fixed locker UI using old backpack icon
2 Years Ago
Merge from main
2 Years Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
2 Years Ago
Fixed HideUntilMobile NRE on homing rocket
2 Years Ago
Disabled ADS on homing missile launcher for this release
2 Years Ago
Merge Main -> Homing Missile Launcher
2 Years Ago
merge from ch47_protection
2 Years Ago
homing launcher durability tweaks
2 Years Ago
reduced scrap transport heli damage V antivehicle
2 Years Ago
cctv_manpad added (missing file)
2 Years Ago
cctv_manpad profile added
2 Years Ago
First draft of the launcher digital display, prefabbed like the AH cam.
2 Years Ago
2 Years Ago
More manpad UI stuff
2 Years Ago
Eyepiece post FX
2 Years Ago
UI progress & files
2 Years Ago
Fixed mesh compression issues.
2 Years Ago
NVG overlay mask properly round instead of having four pinched corners.
2 Years Ago
Scope progress
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Added microwave models
2 Years Ago
merge from parachute