241,495 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Add "open menu screen" option for game projects
1 Year Ago
First person: deleted unused sequences
1 Year Ago
Merge from more_map_markers
1 Year Ago
Don't show the marker header if the player has no personal markers
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Possible bundle fix
1 Year Ago
v_usp: viewmodel set-up + barebones animgraph
1 Year Ago
Update Projectile.cs
1 Year Ago
Fix despawn storing steamid instead of player's wipeid Log when an item breaks due to low condition
1 Year Ago
Applied spray can colour radial change to wire/hose/pipe tool colour picker
1 Year Ago
Fixed distance2d not being set because I assigned distance twice
1 Year Ago
Merge from main
1 Year Ago
New map markers will now use an unused colour
1 Year Ago
Potential fix for marker edit display briefly appearing somewhere else on the screen for a frame after deleting a marker
1 Year Ago
Load svg from filesystem
1 Year Ago
Few more fixes
1 Year Ago
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
1 Year Ago
Small timing fixes.
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fix index out of range error on a specific spraycan colour
1 Year Ago
ShaderGraph: Refactor NodeResult
1 Year Ago
Checkin desk -Added colliders and LODs -Created a prefab -Tweaked vertex painting
1 Year Ago
Skull trophies show streamer name Fix editor creating skulls that had normal name & streamer mode both set to streamer name Skull trophies update to streamer mode if streamer mode is enabled at runtime
1 Year Ago
Allow underscores in parameter names Refactor writing parameter options Add bool IsAttribute to Parameter and Texture nodes If true, `Attribute( "name" )` option will be added Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
1 Year Ago
Allow underscores in parameter names Refactor writing parameter options Add bool IsAttribute to Parameter and Texture nodes If true, `Attribute( "name" )` option will be added
1 Year Ago
Fix skull give notices not using streamer mode outside of the editor
1 Year Ago
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1 Year Ago
merge from main -> streamer_mode_skull
1 Year Ago
Modal popup cleanup Start cleaning package information popup Fix grab dragging not working unless the style was defined inline ! Package information popup cleanup
1 Year Ago
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1 Year Ago
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Add `repair_inventory` convar to repair all items in inventory
1 Year Ago
Support viewing the ragdoll of a player if they die during deathcam
1 Year Ago
`infinite_ammo` convar will also prevent condition loss of weapons & tools
1 Year Ago
Final atlas files. Scene backup
1 Year Ago
`reloadweapons` will also work on flamethrower & water guns
1 Year Ago
Initial mask-image implementation https://files.facepunch.com/alexguthrie/1b1711b1/sbox_YDcpSIrUj9.png Mask-mode property, supports luminance & alpha
1 Year Ago
Fix infinite ammo for rocket launcher, apply to flamethrower & water gun
1 Year Ago
merge from main -> infinite_ammo_convar