198,772 Commits over 4,140 Days - 2.00cph!
Limit cubemap hack to 64x64 cubemaps
Limit cubemap hack to 64x64 cubemaps
Water cooler and water jug meshes/prefabs/textures
Convert sam site bottom to RendererLOD
Update sam site prefab with new InstancedMeshFilter
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Fix entity update being recieved before global network update
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Merge from main -> global_networked_bases
Fix entity configs not being added & windmill prefab updated
setting up static pumpjack prefab with animated oiljack arm
Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
attempting to fix unable to pick up item in LS
Blocked vertical access inside pigeon nest
increased draw distance selectively on some props in desert base dwellings
Added env volumes of type building in the walkable pipelines, incl LS pipes
Disabling underwater lab greeble in dwellings as they dont fit with walls
Adjusting the greeble prefabs left in the modules
Missing cover on LOD1 of top_walkways
resized/cropped barricade_props_atlas as we likely wont add to it
updated models UVs to reflect change
updated textures in it to reflect recent changes
fix for cave_large_hard through terrain around cenote - added rocks
fix for cave_medium_easy through terrain - added rocks
Fixed dressing clipping in link-stairwell-b-1200
Fixed collision accuracy at back of excavator, filled the room there to block LOS
UI/menu changes for take only mode.
cherrypicking
84563 - fixed gaps in SC skin floor triangle
Fixed hole in wood tier doorway
merge from TugboatDoorDeployFix
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
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Fixed a crate blocking players on the small oilrig docks
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▊▍▊█▉ ▆█ ███▆▍ ▇▇█▊▇▉▆▊▄ ▄▉█▅ ▍▅▇█▊▄▇ ▅▊▋▉▄▌▋▌▆▌▊ ▋▅ █▊▉█▄▊▉ (█▍▊▉ █▆ ▆▊▄▅▍▋▇▍▌▋▊ ▍▊▉▌ ▇▇▆█▋▆▊▆▉▌_█▄▉▌▅▍▅▄▋▉▄▌ ▅▌▌ █▆▊▍▍_▉▇▄▋▄▉█▅▊▍▊▇ █▇▉ ▊▌▄▊ ▋█▍▌▍ ▋▉▆▇▉ ▇▄▍▆ ▊▆▄▍▋ ▌▉▉▄▇▌▍ ▋▇▋ ▇▅▉▆▍▅▉▊)
fixed gaps in SC skin floor triangle
merge from TugboatDoorDeployFix
merge from tugboat_tube
merge from DroppedItemCollisionFix
merge from tugboat_push_limit
merge from Water5BoatsFix
merge from TugboatDecayIndoors
https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
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Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water