198,772 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Limit cubemap hack to 64x64 cubemaps
2 Years Ago
Limit cubemap hack to 64x64 cubemaps
2 Years Ago
Water cooler and water jug meshes/prefabs/textures
2 Years Ago
Convert sam site bottom to RendererLOD Update sam site prefab with new InstancedMeshFilter
2 Years Ago
Make ents.GetMapCreatedEntity shared Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option Apply seamless cubemap hack from VDC studiomdl.exe larger vtx buffer and safeguards against overflow crashing Fix a super weird issue affecting rendering poster support for cl_leveloverview Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
2 Years Ago
Fix entity update being recieved before global network update
2 Years Ago
Cleanup
2 Years Ago
Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Fix entity configs not being added & windmill prefab updated
2 Years Ago
setting up static pumpjack prefab with animated oiljack arm
2 Years Ago
Hatch burnout one-shot
2 Years Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
2 Years Ago
attempting to fix unable to pick up item in LS
2 Years Ago
Blocked vertical access inside pigeon nest
2 Years Ago
increased draw distance selectively on some props in desert base dwellings
2 Years Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
2 Years Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
2 Years Ago
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2 Years Ago
menu/codegen changes
2 Years Ago
Missing cover on LOD1 of top_walkways
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
2 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
2 Years Ago
fix for cave_medium_easy through terrain - added rocks
2 Years Ago
Fixed dressing clipping in link-stairwell-b-1200
2 Years Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
2 Years Ago
UI/menu changes for take only mode.
2 Years Ago
cherrypicking 84563 - fixed gaps in SC skin floor triangle
2 Years Ago
Fixed hole in wood tier doorway
2 Years Ago
merge from TugboatDoorDeployFix
2 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
2 Years Ago
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2 Years Ago
Fixed a crate blocking players on the small oilrig docks
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
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2 Years Ago
fixed gaps in SC skin floor triangle
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from TugboatDoorDeployFix merge from tugboat_tube merge from DroppedItemCollisionFix merge from tugboat_push_limit merge from Water5BoatsFix merge from TugboatDecayIndoors https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
2 Years Ago
Never stack items
2 Years Ago
Out of bounds NRE fix
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water