130,944 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Add bypass procedural spawn checkbox
2 Years Ago
Align player clientside forward to serverside forward on spawn.
2 Years Ago
Restore content unloading, but behind convar gmod_unload_test, defaults to 0
2 Years Ago
Merge from main
2 Years Ago
merge from gnb_distance_convar_save
2 Years Ago
merge from halloween2023
2 Years Ago
merge from building_skins_4
2 Years Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
2 Years Ago
SWR collider tweaks
2 Years Ago
Single rack deploy guide meshes
2 Years Ago
Single rack item icons
2 Years Ago
Removed lettering from Small/Large trophy nameplates
2 Years Ago
Single item rack names
2 Years Ago
merge from main
2 Years Ago
Added the ability to clear a trophy, resetting it to it's original state
2 Years Ago
Show a name tag on trophies
2 Years Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
2 Years Ago
Fixed corrupted 2module_flatbed prefab
2 Years Ago
Workbench description update
2 Years Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
2 Years Ago
Import Terrain to Mesh
2 Years Ago
Fixed bugs with signals getting the next signal
2 Years Ago
More signal WIP
2 Years Ago
Fixed distAlongSpline bug
2 Years Ago
Signal learns its block size
2 Years Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
2 Years Ago
Signal can find the next signal and pass the info back
2 Years Ago
Accept stopAtSignal parameter
2 Years Ago
Added truck model blockout for a preview
2 Years Ago
Some more track spline code cleanup
2 Years Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
2 Years Ago
Reworked trophy head submit process
2 Years Ago
Merge rail_network_link -> TrainSignals
2 Years Ago
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2 Years Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
2 Years Ago
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2 Years Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
2 Years Ago
Greatly improved rocking chair handling
2 Years Ago
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2 Years Ago
Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal
2 Years Ago
added rifle pose, set lr 300 to use in overide controller
2 Years Ago
Added fire alarm models
2 Years Ago
socket/deploy tweaks
2 Years Ago
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2 Years Ago
sealed walls conditional corners from the top for better visuals
2 Years Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
2 Years Ago
fixed some brick roofs not casting shadows
2 Years Ago
Merge from main
2 Years Ago
Dracula mask uses woodenhelmet hair deform settings
2 Years Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person