201,033 Commits over 4,171 Days - 2.01cph!
Merge from underwater_cinematic
Merge from more_map_markers
Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
switching the culling output around a bit
Fixed sampler limit errors in "Rust/Standard Blend 4-Way"
Prefab backup & light fixture mat tweaks
merge from wipe_timer_improvements
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Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options
Removing more unused code
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Fixed contact self-shadowing on transmissive materials
Lighting prefab.
Tweaks to new office ceiling A fixtures.
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST)
Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times)
Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride)
Turn PrintWipe into a console command and add more info to it for testing configs
Add analytics of "how much bag quota" used when sleeping bag/bed is placed
Include explicitly if damage taken results in a death
Include if the victim is crawling or wounded
Disable TriggerAnalytics & remove the rest of the server analytics
partially set up mining quarry prefab and track contoller
merge from steam_nickname_fix
merge from metrics_tunnel_loot
Removed legacy analytics
Implemented missing legacy analytics into new analytics system
Log active item of players alongside position every 1min
Phonebooth lighting tweaks.
merge from infinite_ammo_convar
Fixed blendlayer detail color randomizer
Replaced checkin desk FBXs with Prefabs in the scene
merge from building_skins_3
Optimized the update counter job
fixed roof conditional top line offset
fixed some conditionals draw distances alongside it