reporust_rebootcancel

111,835 Commits over 3,928 Days - 1.19cph!

4 Months Ago
merge from clearinventory_improvements
4 Months Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
4 Months Ago
merge from main
4 Months Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
4 Months Ago
adobe wall and gate first pass
4 Months Ago
Cape LODs skinned to spine4 to reduce snapping
4 Months Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
4 Months Ago
Combine movement and vision darts into a new Incapcitate dart
4 Months Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
4 Months Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
4 Months Ago
Organising dart type folders
4 Months Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
4 Months Ago
merge from Halloween_2024
4 Months Ago
Bone dart damage tweak
4 Months Ago
Dracula Cape texture fixes for back area which is now visible
4 Months Ago
merge from world_update_2
4 Months Ago
Finalized core.
4 Months Ago
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4 Months Ago
Merge from parent
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from elevator_parenting_collision_improvements
4 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
4 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
4 Months Ago
Merge world_update_2 -> Aux2
4 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
4 Months Ago
Fixed client compile in builds
4 Months Ago
Unsaved food cache loot change
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Adjust food cache spawns, removed black berries and raw meat
4 Months Ago
Fixed water well shop appearing on the map after a server restart
4 Months Ago
Merge from world_update_2
4 Months Ago
Applied standard code formatting to all code in the Rust project
4 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
4 Months Ago
Restored server browser search bar text size
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
4 Months Ago
Added .editorconfig file or standardised Rust code formatting
4 Months Ago
Fix some vendors in bandit and fishing villages not working
4 Months Ago
Added .editorconfig file or standardised Rust code formatting
4 Months Ago
Fixed spraycan wallpaper reskin missing condition
4 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
4 Months Ago
Fixed low wall wallpaper socket pos
4 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
4 Months Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
4 Months Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
4 Months Ago
4 Months Ago
Added female version of shirt with updated rig