reporust_rebootcancel

112,016 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
5 Months Ago
Merge main -> TrainDecouplingImprovements
5 Months Ago
Merge from main/Wellipets Hat
5 Months Ago
Merge from main
5 Months Ago
Merge from truck_junkpile_terrain_fix
5 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
5 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
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5 Months Ago
Raised HAB floor collider to the height of the highest plank
5 Months Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
5 Months Ago
5 Months Ago
Allow changing state and transition classes, currently breaks when undo
5 Months Ago
Allow state renaming
5 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
5 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
5 Months Ago
Allow fsm transition editing in the new UI
5 Months Ago
Add WIP fsm editor
5 Months Ago
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5 Months Ago
Script tests
5 Months Ago
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5 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
5 Months Ago
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5 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
5 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
5 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
5 Months Ago
Possible improvement for the superscaled impact sparks.
5 Months Ago
World model
5 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
5 Months Ago
Add placeholder audio for the wolf
5 Months Ago
merge from digitalclock
5 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
5 Months Ago
Temporarily removed explosion blur to error fix.
5 Months Ago
Fixes to normals and tiling on wallpapers
5 Months Ago
Missing file
5 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
5 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
5 Months Ago
4x tunic bones test
5 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
5 Months Ago
Updated model for digital clock to close meshgap.
5 Months Ago
player update. setting up bows
5 Months Ago
Radioactive Water (missing manifest) -> World Update 2
5 Months Ago
Radioactive water reduces thirst rather than increasing it
5 Months Ago
Updated textures and model for digital clock
5 Months Ago
Radioactive Water -> World Update 2
5 Months Ago
Ensured radtown has correct lake setup