reporust_rebootcancel

121,531 Commits over 4,048 Days - 1.25cph!

3 Months Ago
Added the constructable item info UI panel to the tech tree as well
3 Months Ago
Added the constructable item info UI panel to the tech tree as well
3 Months Ago
merge from primitive/ballista_towing_repos
3 Months Ago
Fixed ballista towing not showing ropes
3 Months Ago
merge from catapult_ragdoll_visibility_fix
3 Months Ago
forcing culling visibility of player with ragdolling
3 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
3 Months Ago
Merge from tiger
3 Months Ago
merge from horse_double_ragdoll_fix
3 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
3 Months Ago
resetting airtime and grounded state when horse exits ragdoll
3 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
3 Months Ago
snake anim controller set up and linked to its entity
3 Months Ago
Continuing work on zigg shell (still heavily WIP)
3 Months Ago
network++
3 Months Ago
manifest
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/deployable_ammo
3 Months Ago
Merge from main
3 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
3 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
3 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
3 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
3 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
3 Months Ago
More reliable chain reactions
3 Months Ago
Fixed explosives not doing damage
3 Months Ago
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3 Months Ago
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3 Months Ago
Set up flammable version, better iexplosion effects
3 Months Ago
Extra scene/prefab backups
3 Months Ago
First pass on deployable siege weapon ammo
3 Months Ago
Unsaved
3 Months Ago
Scenes + prefab setup backups
3 Months Ago
merge from primitive
3 Months Ago
RidableHorseAudio null checks just in case
3 Months Ago
Restored catapult boulder impact effects
3 Months Ago
Cherrypicked 112295 - battering ram sounds polish
3 Months Ago
Cherrypick 112230 - catapults/ballista sounds polish
3 Months Ago
Cherrypicked 112070 shield sounds
3 Months Ago
Cherrypicked 111892 - mini crossbow sounds
3 Months Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
3 Months Ago
horse skid sound
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive/era_loot_tables -> primitive
3 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
3 Months Ago
Catapult fire and explosive ammo impact sounds
3 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked