reporust_rebootcancel

121,515 Commits over 4,048 Days - 1.25cph!

3 Months Ago
Merge from main wip
3 Months Ago
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3 Months Ago
merge from main -> item_ownership
3 Months Ago
Initial outbreak scientist setup Added sprayer entity
3 Months Ago
Backups
3 Months Ago
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3 Months Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
3 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
3 Months Ago
Fix NRE when enforcing eras for loot tables
3 Months Ago
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3 Months Ago
Remove debug spam of server tags in F1 menu
3 Months Ago
merge from main -> primitive
3 Months Ago
Generate manifest to prevent build server from failing when generating manifest remotely
3 Months Ago
Link asbestos armor insert world model
3 Months Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
3 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
3 Months Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
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3 Months Ago
merge from primitive/deployable_ammo
3 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
3 Months Ago
Polished explosive bomb effects, added fuse sound
3 Months Ago
Fixing outbreak scientist wearable
3 Months Ago
merge from ragdoll_fixes
3 Months Ago
merge from main
3 Months Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
3 Months Ago
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3 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
3 Months Ago
merge from main
3 Months Ago
main -> bees
3 Months Ago
Improved Siege Tower Colliders
3 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
3 Months Ago
Fixed deployable explosives short culling distance
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/bikes_damage_tweaks
3 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
3 Months Ago
Anim stuff
3 Months Ago
Fix? 3p pies anim import weirdness
3 Months Ago
primitive -> Aux2
3 Months Ago
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3 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched