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126,636 Commits over 4,109 Days - 1.28cph!

4 Months Ago
Delete test healing dart files/folder to avoid confusion. Removed duplicate dart definition on VM.
4 Months Ago
Apply ViewModelRenderer script to vm darts
4 Months Ago
Merge from main
4 Months Ago
chenged the jungle ziggurat prefab to world layer
4 Months Ago
4 Months Ago
Merge from main
4 Months Ago
merge from jungle ruins
4 Months Ago
cherrypicking premium_servers (avoiding merge from main)
4 Months Ago
Merge from main
4 Months Ago
Remove the equals sign, add "c" for temperature tea consumable display.
4 Months Ago
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4 Months Ago
Testing async gpu readback to calculate foliage counts to avoid any consistency issues
4 Months Ago
merge from premium_servers -> main
4 Months Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
4 Months Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
4 Months Ago
Add using statement when client recieves paste from server to dispose protobuf
4 Months Ago
merge from premium_servers -> main
4 Months Ago
Indicate which `hello` api call is the first one
4 Months Ago
More polish.
4 Months Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
4 Months Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
4 Months Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
4 Months Ago
Player seed updates
4 Months Ago
Allow dashes and underscores in paste filename
4 Months Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
4 Months Ago
Merge from main
4 Months Ago
merge from main -> copy_paste_clientside_fixes
4 Months Ago
Merge from coop_improvements
4 Months Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
4 Months Ago
Merge from coop_improvements
4 Months Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
4 Months Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
4 Months Ago
merge from premium_servers -> main
4 Months Ago
Final fix for premium status not deserializing properly
4 Months Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
4 Months Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
4 Months Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
4 Months Ago
Merge from food_spoil_nre_fix
4 Months Ago
merge into aux5
4 Months Ago
Use the condition bar on item icons to show food spoil progress
4 Months Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
4 Months Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
4 Months Ago
merge from premium_servers -> main
4 Months Ago
bugfix
4 Months Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
4 Months Ago
ibc water tank - complete and damaged version
4 Months Ago
missing file
4 Months Ago
lots
4 Months Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
4 Months Ago
opaque bg except for missed rays