108,630 Commits over 3,867 Days - 1.17cph!
Fixing/Diagnosing server BaseCorpse NRE
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Don't spawn tundra field trees in the arid biome
Fixed climate script being stripped from servers
Hemp copy & paste to procmap
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Elephant grass & mountain cloud effect tweaks.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Second loot table tweak for barrels.
Send new ambient sounds to the right mixer channel
Barrels and ore don't respawn in ocean.
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Proc map water level hack ( revert this shit and update proper plz andre )
Mountain peak fume effect.
Fixed player health display
Fixed incendirty rocket crash
Fixed stringpool error in editor
Collectable mushrooms and rocks on Hapis.
Enterable tunnels, for real this time. Storm drain assets.
Hapis ignore terrain collider triggers.
Scene stuff. Horror tree fix.
Mining Quary + Survey Charge baseline
Fixed thrown spears healing their condition
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Updated error logging URL
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
Accurate healthbars for everything!
Turning smooth transitions off on white flowers because they are FUCKED UP
Fixed grass displacement shader bug
More environment specific ambience
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
ammo balance
fixed shotgun slugs not actually being slugs, whoops
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.