reporust_rebootcancel

132,624 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Merge from camphysical_taa_support
10 Months Ago
Merge from main
10 Months Ago
merge with 116869
10 Months Ago
merge from 116868
10 Months Ago
rug_deployment_fix -> main
10 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
10 Months Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
10 Months Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
10 Months Ago
crossbow_arrow_fix -> main
10 Months Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
10 Months Ago
Correct arrowhead now turns on when Crossbow is placed into turret
10 Months Ago
Remove debug drawing
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Rework dart effects vital UI
10 Months Ago
Merge from fast_debug_draw: More fixes
10 Months Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
10 Months Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
10 Months Ago
merge from jungle ruins
10 Months Ago
Skin pass for player rig update sash
10 Months Ago
unpack all clothing prefabs for vertical slice :(
10 Months Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
10 Months Ago
Update: reinforce Tooltip language changing logic Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen. Tests: booted into bootstrap scene
10 Months Ago
Female head LODs
10 Months Ago
Fix other compile errors
10 Months Ago
Fix compile error
10 Months Ago
seismic_sensor_radiusvolume -> main
10 Months Ago
Visualise seismic sensor range when placing
10 Months Ago
Added playermodelskin to male body lods
10 Months Ago
Male head lods
10 Months Ago
nuclei_compost -> main
10 Months Ago
Beehive Nuceli can now be composted
10 Months Ago
fridge_additions -> main
10 Months Ago
Manifest
10 Months Ago
Allow Bota Bag in Fridge Allow Honeycomb in Fridge
10 Months Ago
shelter_icon_scale -> main
10 Months Ago
Make Legacy Shelter icon a more sensible size
10 Months Ago
Male body LODs
10 Months Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
10 Months Ago
Also deform spine on croc snap attack
10 Months Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
10 Months Ago
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10 Months Ago
Fix animations being re-imported multiple times
10 Months Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
10 Months Ago
Merge from main
10 Months Ago
Fixed memory leak in DamageTracker
10 Months Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models