reporust_rebootcancel

129,999 Commits over 4,140 Days - 1.31cph!

10 Months Ago
merge from qol_io_arrows -> main
10 Months Ago
Fix IO arrows casting shadows
10 Months Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
10 Months Ago
Merge from main (for target normal align)
10 Months Ago
Merge from qol_io_arrows -> main
10 Months Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
10 Months Ago
Merge from main
10 Months Ago
▄▋▇▋ █▆█ ▉▆▇▄██▉▅▆▅ ▄█▆▅ ▆▌▄▇▋ ▊▆▉ ▋▊▄▄█▆ ▍▌▄▆ ▍▌▋█▉▆▇
10 Months Ago
▉█▊▉▄ ▇ ▄▄▅.▄▆▊▋▄█▉ ▋█▇▌▄▍▊▋▆▄ ▋▊▆▍▆▋ ▊█ ▍▍▄▇ ▄█▄ █▌▇▋... █▋▆
10 Months Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
10 Months Ago
Merge from gesturepack
10 Months Ago
Added a token to the rps gesture description
10 Months Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
10 Months Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
10 Months Ago
Updated item store previews - better RPS display
10 Months Ago
Merge from main
10 Months Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
10 Months Ago
Fix IO arrows not updating when plugging in a wire
10 Months Ago
Fixed missing event receiver errors in the in-game shop
10 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
10 Months Ago
t1 smg silenced gunshot
10 Months Ago
siege tower art update
10 Months Ago
merge from main -> qol_io_arrows
10 Months Ago
Battering ram impact effect based on hit material
10 Months Ago
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
10 Months Ago
Fixed battering ram wheel axis after model change
10 Months Ago
Backpack model fixes for skinners
10 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
10 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
10 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
10 Months Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
10 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
10 Months Ago
sks and t1 smg - 3p mag dropping now working
10 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
10 Months Ago
Battering ram can't damage building blocks above the stone grade
10 Months Ago
merge from main
10 Months Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
10 Months Ago
Codegen, not trusting the auto merge
10 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
10 Months Ago
Fixed catapult NRE when loading in incendiary ammo
10 Months Ago
subtracting 106755 - broken prefab
10 Months Ago
- ▅▆▇▇▄▆▆▍█ ▅▊▆▅▋▄▌▊▄▋▌▌▋▆▄▅▅█▆▅▍▇█▋▌ ▆▆▊▄█▆█ ▆▇▇▄▌▊ ▆▅▇ ▆▆▄▄▌▇▄▆▅▌ ▋▄▌█▋▅ █▆█▌ ▅▉▉▉▇▉ ▇▌▄▇█▆▄▋ ▋▅▇ ▊▍▍▆█▍▊███▌ ▉▌▇█▋▇ ▅▊ ▊▉▊▇▍▅▆▌ - ▇▉▄ ▄▋▊▌▋▇ ▉▊▋▊▍▄ ▍▅▉▆▆▍ ▄█▋ ▊▅█▋▍▊▍ ▄▅▅▆▍██ ▅▍▄▉▅▅▋▇ ▄▊ ▉▋▅█▍▍▌ ▆▄▆▇▉▆▄ ▌▊▊▉▊█▋ ▅█▋▇▇ ▅▇▍▆ ▍▆▅▋▆▆██ ▄▆▆ ▍▌▅▄▊▋▄ ▋█▉▅▋▉▍
10 Months Ago
merge from siege_weapons
10 Months Ago
cleanup
10 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
10 Months Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
10 Months Ago
trying glass decal as masked, with front culling to soften the look
10 Months Ago
merge from main
10 Months Ago
Fixed smg showing shell in the magazine too early in the animation
10 Months Ago
Fixed error on cable UVs