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129,996 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Meta files
10 Months Ago
Fixed pivots on driver cabin items
10 Months Ago
Script auto updates / compile fixes
10 Months Ago
Separated assets for placeholder animation
10 Months Ago
Moved battering ram hardware out of placeholder folder
10 Months Ago
sks balance + setup
10 Months Ago
Added battering ram hardware to entity, updated models and materials
10 Months Ago
Battering ram door wip settings
10 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
10 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
10 Months Ago
backpack skin icon fix
10 Months Ago
merge from t1smg
10 Months Ago
manifest
10 Months Ago
manifest.json and packages-lock.json
10 Months Ago
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10 Months Ago
TMP_ script changes
10 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
10 Months Ago
CurrentVersion.cs
10 Months Ago
ProjectVersion.txt
10 Months Ago
merge from main
10 Months Ago
disabled_halloween24 -> main
10 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
10 Months Ago
compile fix
10 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
10 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
10 Months Ago
Add combined versions
10 Months Ago
IsTipping wont be called if tipped
10 Months Ago
Adding in the gestures
10 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
10 Months Ago
merge from save_260
10 Months Ago
merge from main
10 Months Ago
reapplying 106957 t1smg
10 Months Ago
If tipping over turn on a trigger to hurt players inside
10 Months Ago
Siege tower now sets flag should it be tipped over
10 Months Ago
Battering ram door prefab
10 Months Ago
t1 smg balance and techtree
10 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
10 Months Ago
Battering ram back door physics tests
10 Months Ago
Add top secret hidden feature to wolves
10 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
10 Months Ago
Merge from main
10 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
10 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
10 Months Ago
Gesture Pack store page
10 Months Ago
Codegen/manifest
10 Months Ago
- Adjusted wind amplitude - Adjusted connection points
10 Months Ago
Fixed TransformLineRenderer NRE
10 Months Ago
Enable horse siege harness if is towing flag enabled
10 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
10 Months Ago
Fixed the siege harness in testridablehorse after the merge