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132,624 Commits over 4,262 Days - 1.30cph!

10 Months Ago
crossbow - fixed arrows not showing in 3p anims
10 Months Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
10 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
10 Months Ago
Player seed updates
10 Months Ago
merge from main
10 Months Ago
performance improvements
10 Months Ago
rug_deployment_fix -> main
10 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
10 Months Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
10 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
10 Months Ago
Plugged new AO map into material slot (bolt rifle)
10 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
10 Months Ago
merge from 101745 - weapon_tool_ao_fixes
10 Months Ago
Gesture experimentation
10 Months Ago
Pickaxe - added AO texture to the material
10 Months Ago
Texture update desal tanks
10 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
10 Months Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
10 Months Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
10 Months Ago
LOD0 Updates/Textures Desal Tanks
10 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
10 Months Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
10 Months Ago
Fix croc speeding up suddenly when moving after intimidation
10 Months Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
10 Months Ago
updated vertical slice loadout
10 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
10 Months Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
10 Months Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
10 Months Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
10 Months Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
10 Months Ago
Incapacitate dart now requires snake venom for crafting
10 Months Ago
Updated Water Treatment Tank Materials and Textures
10 Months Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
10 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
10 Months Ago
zigg scene hierarchy cleanup
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from snakes
10 Months Ago
Fixed viewmodel arms not getting tinted
10 Months Ago
Added ping leeway to GetReactionTime calculation
10 Months Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
10 Months Ago
Merge from snakes
10 Months Ago
Merge from main
10 Months Ago
Undo accidental changes
10 Months Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
10 Months Ago
zigg jungle overgwrowth progress
10 Months Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
10 Months Ago
Snake corpse. Spawn corpse.
10 Months Ago
Additional fixes for Metal API
10 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
10 Months Ago
Added placeholder snake venom item