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129,926 Commits over 4,140 Days - 1.31cph!

10 Months Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
10 Months Ago
Missed file
10 Months Ago
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10 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
10 Months Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
10 Months Ago
Added fx effects to all of the battering rams wheels
10 Months Ago
merge from fix_quarry_animator_lod -> main
10 Months Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
10 Months Ago
Updating hold types with new animations
10 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
10 Months Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
10 Months Ago
Merge from fix_quarry_animator_lod -> main
10 Months Ago
S2P quarries
10 Months Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
10 Months Ago
missing TowingJointBreakDebug file
10 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
10 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
10 Months Ago
Show a colour in the Preset select editor
10 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
10 Months Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
10 Months Ago
Merge from main
10 Months Ago
Merge from teleportpos_improvements
10 Months Ago
fixed negative scale on dracula cape worldmodel collider
10 Months Ago
Add a confirmation prompt when overwriting a pose
10 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
10 Months Ago
Merge from main
10 Months Ago
server-only compile fix
10 Months Ago
client-only compile fixes
10 Months Ago
wip io research table
10 Months Ago
10 Months Ago
Prefab backup
10 Months Ago
Parent merge
10 Months Ago
10 Months Ago
Parent merge
10 Months Ago
LODStripper update
10 Months Ago
Parent merge
10 Months Ago
Slight renaming of button labels on PoseTools
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
10 Months Ago
Commiting prototype instanced rendering that piggybacks off normal CPU batching system - hooks into normal batching system - uses normal occlusion culling system - instead of adding meshes to CPU batching, pushes meshes into arrays to be instanced rendered - uses Graphics.RenderMeshInstanced() which is slower due to copying to GPU every frame - currently same rendering speed as CPU based system, however can be optimized with multidraw & command buffers - convar `batching_instanced_mode` switches between CPU rendering and instanced rendering (to compare)
10 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
10 Months Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
10 Months Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
10 Months Ago
viewmodel - ammo state/ choosing correct reload states
10 Months Ago
more towing strength adjustment
10 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
10 Months Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
10 Months Ago
Move the shield to the back while reloading a projectile weapon
10 Months Ago
Can't use the ram without starting the engine