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128,391 Commits over 4,109 Days - 1.30cph!

1 Year Ago
Merge from main
1 Year Ago
Missed codegen!
1 Year Ago
Codegen woops!
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Fixed some things like the dive suit clipping in first-person view
1 Year Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
1 Year Ago
Speculative NRE fix in MonitorLoopingGesture
1 Year Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
1 Year Ago
merge from runtime_profling_presets -> main
1 Year Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
1 Year Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
1 Year Ago
1 Year Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
1 Year Ago
Merge main -> Bikes
1 Year Ago
Merge Bikes -> main
1 Year Ago
Increased pedal bike sprint time from 4s to 5s
1 Year Ago
Tuned down and clamped crash ragdoll force
1 Year Ago
Adjusted pedal bike world collider
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Changed icon to green one Increased icon size
1 Year Ago
Null check
1 Year Ago
disable ambeint sounds on travelling vendor turrets
1 Year Ago
backfire sound
1 Year Ago
Force mount vis changes
1 Year Ago
merge from runtime_profiling_double_physics -> main
1 Year Ago
Fix physics stats being doubled on every frame FixedUpdate runs
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
DirectlyMountable check in force mount
1 Year Ago
Merge from main
1 Year Ago
Don't show the timed dismount UI if we're restrained
1 Year Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
Moved turrets closer to the vendor centre
1 Year Ago
Added random engine backfires
1 Year Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
1 Year Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
1 Year Ago
Added side turrets to the vendor
1 Year Ago
reduced max tick rate on cloth
1 Year Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
1 Year Ago
updated test scene
1 Year Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
1 Year Ago
Added a toxic pool water surface toxic pool material
1 Year Ago
Vendor attacker is not marked as hostile
1 Year Ago
Wired headlights and spotlights to TOD
1 Year Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
1 Year Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
1 Year Ago
Merge main -> travelling_vendor
1 Year Ago
Updated all radiator positions throughout level
1 Year Ago
tweaked radiator props draw distances, added a white material variant