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110,131 Commits over 3,897 Days - 1.18cph!

1 Year Ago
Always show crosshair
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from dof_kernel
1 Year Ago
Merge from dof_kernel
1 Year Ago
Merge from parent
1 Year Ago
Merge from industrial
1 Year Ago
Merge from pistol_slide_remerge2
1 Year Ago
Merge from pistol_slide_states
1 Year Ago
Cherrypick 77886, ignoring merge tracking
1 Year Ago
Merge from pistol_slide_states
1 Year Ago
Cherry pick 77900, ignoring merge tracking
1 Year Ago
Merge from cine_anims
1 Year Ago
talk_05 cinematic anim + tweaks to talk_04 compression
1 Year Ago
Gesture anim project backup
1 Year Ago
Basic attack heli vehicle setup
1 Year Ago
Attack heli item (for repairs) and icon. Attack heli prefab WIP.
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from demo_fixes
1 Year Ago
Fixed some event sfx repeating once when a shot playback ends
1 Year Ago
Merge from main
1 Year Ago
Add graphics.dof_kernel_count convar, supports 0-3 Sets sample count to 28, 64, 128, 512 for smoother looking depth of field Current setting is hardcoded to 28 so this should have no impact on regular gameplay
1 Year Ago
Rename a few helicopter classes to more closely indicate their function
1 Year Ago
Subtracting 78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
1 Year Ago
Merge from parent
1 Year Ago
Merge from industrial
1 Year Ago
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
1 Year Ago
Subtracting StandaloneBuildSubtarget.Server
1 Year Ago
Merge from main
1 Year Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
1 Year Ago
Merge from cine_anims
1 Year Ago
Cherry-pick neither-server-nor-client compile fixes, Main -> Experimental
1 Year Ago
Let's try setting script defines in BuildPlayerOptions
1 Year Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
1 Year Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
1 Year Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
1 Year Ago
Foam composite03
1 Year Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
1 Year Ago
Merge from watercatcher_perf_improvements
1 Year Ago
Fix static water catchers throwing an exception
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
1 Year Ago
cobblestone road models greybox
1 Year Ago
cobblestone road textures
1 Year Ago
redesign scene backup
1 Year Ago
Disable debug grid drawing. Additional test save.
1 Year Ago
increase max slots, handle being full and trying to add new item
1 Year Ago
Possible fix for vehicle window shader bug
1 Year Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)