reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

1 Year Ago
Merge from crafter_improvements
1 Year Ago
Don't play the disconnecting sfx and UI when holding RMB and looking at an IO socket that you don't have building privilege for (this was rejected on the server anyway)
1 Year Ago
Only abort an industrial conveyor job running long once it fully processes an output, can lead to strange output results otherwise Fix some edge cases with blueprint min/max values Fix splitters not splitting properly
1 Year Ago
Fix some server/client issues
1 Year Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
1 Year Ago
Turret aim input stuff
1 Year Ago
Merge from main
1 Year Ago
Merge from contact_server_switch_fix
1 Year Ago
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1 Year Ago
Mege from tut_island
1 Year Ago
Merge from main
1 Year Ago
Final baseline pending some further decisions. File cleanup and organization.
1 Year Ago
Fix steamid missing when looting crates Log ithe items that are still in loot crates after they have been opened by a player when they despawn
1 Year Ago
Log when items despawn & mark the difference when dropped by player vs dropped on death
1 Year Ago
Actually put the Z in the PTZ camera
1 Year Ago
Log explosives thrown / launched & when explosions go off Fix MLRS achievement not counting when you dismount the MLRS right after launching
1 Year Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
1 Year Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
1 Year Ago
Add an industrial stress test server save
1 Year Ago
Added an extra slot for a storage adaptor on the front of the small wood box
1 Year Ago
Added a display in the conveyor filter window to show what buffer transfers are currently in process
1 Year Ago
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1 Year Ago
Log when players respawn
1 Year Ago
Log attacks & deaths per player Give each player a unique id per life
1 Year Ago
Fixed some edge cases with filter "And" mode and buffer transfers (eg. a buffer/AND filter for 1 metal frag and 1k stone will wait until all of the stone is transferred before starting a new transfer and sending another frag)
1 Year Ago
Log entities built & store all event ids in static class
1 Year Ago
Store genetics of harvested plants as strings
1 Year Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
1 Year Ago
PTZ icon Moved PTZ to electrical category PTZ Base crafting pass Increased PTZ max place distance PTZ craftable and researchable
1 Year Ago
Remove debugging
1 Year Ago
Dressing progress
1 Year Ago
Moved Drone to vehicle world layer
1 Year Ago
Drones can no longer be placed underwater Drones can no longer be deployed at silly angles Fixed deployment on certain layers Added prevent building volume Fixed rotation angles
1 Year Ago
PTZ deployment fixes
1 Year Ago
Added ground tarps to the warhead room
1 Year Ago
WIP PTZ camera deployable
1 Year Ago
Scene & terrain backup
1 Year Ago
Add crosshair texture from lewis
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
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1 Year Ago
Drone icon
1 Year Ago
Drone no longer hidden Drone craftable and researchable, Drone unlocked by default (for now) Drone crafting cost (subject to change) Workbench level 2
1 Year Ago
Fixed setup issues. Cleanup.
1 Year Ago
elevator backup
1 Year Ago
Placement routine matches legacy version fully now
1 Year Ago
Source files & scene
1 Year Ago
manifest
1 Year Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
merge from oilrig_small_pipes_fix