122,651 Commits over 4,048 Days - 1.26cph!
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
Don't let ESPPlayerInfo entries get stuck in the queue
updated player keycard override controller with same idle pose as other weapons
fixed feet glitch on player attack intros
Disable the Magnet Crane Animator when its Rigidbody sleeps.
- Fixes the crane mostly not sleeping (wakes soon after it's put to sleep).
- May fix the crane doing crazy movements when it does manage to sleep.
Fixed Always Sprint affecting sprint-key input on things other than player movement
Added physicmaterials to the magnet crane base colliders
Magnet crane now using Continuous instead of Continuous Speculative
Fixed magnet crane jitter following recent wheel changes
Hooked up height sampling better, interpolation between states and frames.
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
North splat backup & related.
▅▌▌ ▌▉▊ ▇▋█▊▇ ▇▍ ██▆▇▄ ▆▄█▌▅▋▊▆
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
Lowered contrast in temperate biome post process
Enabled high definition range on temperate and arid profiles
Allow left/right mouse button magnet crane arm movement while driving it
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
Some adjustments to magnet crane driving/physics behaviour/feel
Implement new mesh raycast system, remove old super raycast package
Uses commandbuffers instead of a full camera render for improved performance with the same result
Lower magnet crane COM to make sure it never spawns and falls over
More Thread -> Tread renaming
Magnet crane suspension edit. Less wobbly, more stable.
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
Don't auto select the held item when opening a loot container
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
Fixing issues with CPU sampling accuracy.
Improved magnet crane fuel calculation
updated import settings for new music clips
Brightened BuildingVeryDark, BuildingDark and Building environment volume types
Slightly lowered brightness transition speed between volumes
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
Finalizing northern splats WIP
Menu options are hidden based on Reflex availability. Implemented requested Reflex changes.
fixed loading screen text translation overflow issues
Height sampling on CPU updates
▌▆▌▄█▆█▊▍▉▅ ▉▋▆█▌▅▌▊▌█▅▍▋▋▊_▆█▋▊▋▄▊▇▌_▅
Iceberg fixes & improvements
Fixed a number of overflow issues on the loading screen
▅▅▍▉▇ ▄▆▅▅ ▍▍▄▍▉▉█▆██▅▉█▋▇_▄▅▆▅▌▄▅▆▌_▅ (▇▌▌▄ █▅▌█ █▍ ▄▍▌▋▉▋▋▋ ▍▍▇▋▇ ▊▉▅ ▌▅▇▄ ▋▋▆▋ ▅▊▉▆ ▍▆▆▄▄▌▇▄▆, █▊▄ ▆▇▇ ▌▌▊█ ▅█▇▇ ▊▅▇▅ ▆▋▅▉ ▌▅▉▋▊ ▊▆▋▉▇█▌▇ ▉▇▌██ ▇▍▉▆▇▋▊ ▍▉ ▌ ▋▊▄▇)
▄▄▅▋▉▉▉▅▊█ ▄▍▅▉▋▍▉▍▇▉▍█▅▍▊_▊▌▊▋▌▊▅▆▄