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111,616 Commits over 3,928 Days - 1.18cph!

4 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
4 Months Ago
world_update_2 -> main
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Dont override onItemAddedRemoved delegate
4 Months Ago
merge from main
4 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
4 Months Ago
updated radtown name, updated radtown loot
4 Months Ago
Added river rocks Brought back small arctic rocks
4 Months Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
4 Months Ago
merge from main
4 Months Ago
merge from ocean-override-curves
4 Months Ago
merge from world_update_2
4 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
4 Months Ago
non-linear flow scaling, with further tuning
4 Months Ago
add separate transition curves for different ocean override parameter groups
4 Months Ago
merge from item_pooling
4 Months Ago
merge from world_update_2
4 Months Ago
Merge from underwaterlights (max depth darkness toned down)
4 Months Ago
Tuned max depth darkness down further.
4 Months Ago
caves - need another pass to finish with overhang rock in some scenes
4 Months Ago
further progress
4 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
4 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
4 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
4 Months Ago
Update: RPC Codegen Somehow missed it despite generating previously. Tests: validated that I can dynamically switch it(even if it triggers my asserts - it's intentional)
4 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
4 Months Ago
Cliff_tall_d fixed terrain holes
4 Months Ago
Merge from underwaterlights
4 Months Ago
Falloff tweaks. Brighter shallows.
4 Months Ago
merge from main
4 Months Ago
Ensure vendor grabs correct direction for peek
4 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
4 Months Ago
Merge from underwaterlights
4 Months Ago
Merge: from main Tests: none
4 Months Ago
v2 tuning of underwater.
4 Months Ago
merge from world_update_2
4 Months Ago
scaling flow forces with shore distance (needs more tuning)
4 Months Ago
Update: Add console switch to enable sound pooling - Disabled by default while I'm investigating ongoing NREs in the area Tests: spawned 20 scientists and killed them. Ran around placing 100 barricades. Cut down 2 trees. Telemetry showed no pooled sound modulators.
4 Months Ago
Travelling vendor calculates the correct starting distance
4 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
4 Months Ago
water treatment plant
4 Months Ago
Tin can alarms can no longer be picked up without building privileges
4 Months Ago
world_update_2 -> main (print statement was annoying!)
4 Months Ago
Removed spammy debug print statement
4 Months Ago
world_update_2 -> main
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Bubble up rads called on server only
4 Months Ago