119,026 Commits over 4,018 Days - 1.23cph!
merge from ballista_reload_fix
Attack (placeholder) sound and events.
merge from store_medieval_pack
Improve fluidity of tiger combos, remove weird pause before running away
merge from vending_stats_protection
merge from batteringram_fuel_protection
merge from vending_stats_fix_3
merge from horse_gravity_fix
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Make tiger flee after attacking if the player managed to injure it during its charge
Trying out some UI to show event has triggered and reaction time.
Warning hissing.
Increase turn speed.
Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
merge from clothing_items_dissapearing_fix
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Audio.
Alert tick interval.
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merge from ix_quick_craft_5x
merge from primitive_gamemode_changelog
merge from primitive (only change is Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
merge from explosive_pickup
merge from catapult_ammo_ui_fix
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merge from mini_crossbow_postnetworkupdate_nre
merge from fleck_memory_fixes
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Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
Added debug.dofExposerForceDisable
Fix demo button appearing if player has no demo folder
Less horizontal frustum shift on the torch holder fire vertical billboard.
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Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
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Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Mark the fields as non-serialized instead, should break less stuff
Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway
Should resolve the serialization error on server boot
- Properly clamp mapped entry
- Couple more safety checks
Restore siege weapons research costs