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131,196 Commits over 4,232 Days - 1.29cph!

57 Days Ago
missing file
57 Days Ago
Clean: rename AnalyticsUploader -> AnalyticsManager Disambiguates from the internal IUploader Tests: compiles in editor
57 Days Ago
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57 Days Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
57 Days Ago
WIP submit of floating city variant 3
57 Days Ago
tweaks to mannequin draw distances via lodgroup
57 Days Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
57 Days Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
57 Days Ago
Bugfix: apply separator in json-lists aggregation correctly Tests: used accumulator logging to see what is being fed
57 Days Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
57 Days Ago
Update: Accumulators can now log what they're being fed This revealed a bug with json concatenation, should be a quick fix Tests: ran unit tests
57 Days Ago
Removed tarp from plywood_e and added a plywood_f prefab
57 Days Ago
Post merge compile fix
57 Days Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
57 Days Ago
4k ramp textures
57 Days Ago
Merge from main
57 Days Ago
Merge: from server_occlusion_gen_reorder_narrowphase - Bugfix for ServerOcclusion potentially crashing during generation Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
57 Days Ago
Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash. Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
57 Days Ago
separate sizes, fixed scaling
57 Days Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
57 Days Ago
phrases
57 Days Ago
Merge: from main
57 Days Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
57 Days Ago
Hacky single scene item render test. Will tidy it all up if it works.
57 Days Ago
invert assert condition
57 Days Ago
Canon animation pose updates to match ballista pose
57 Days Ago
Ramp, lods and gibs and textures
57 Days Ago
Updating 50 cal rig pivot points
57 Days Ago
replaced debug line with asserts
57 Days Ago
merge from deep sea
57 Days Ago
Merge from naval_update
57 Days Ago
Added plushies to the scene
57 Days Ago
Merge from naval_update/floating_cities
57 Days Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
57 Days Ago
merge from main
57 Days Ago
Merge from main
57 Days Ago
supplies barge culling volumes for props
57 Days Ago
Anim updates and inital set up for blow pipe, boomerang and compass
57 Days Ago
fixed tarp material override order on security tower tarps
57 Days Ago
med bay barge culling volumes for props
57 Days Ago
removed unused scripts on hanging tarp prefabs
57 Days Ago
codegen for nightlight
57 Days Ago
merge from charityplushies_skinviewer
57 Days Ago
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
57 Days Ago
Add `batch_industrial_pipes` convar to toggle the behavior - still need to call `refresh_renderers` to refresh them after changing behavior
57 Days Ago
Add support to override the max verticies per mesh for individual RendererBatch instead of changing global convar - increase from 1k -> 5k specifically for industrial pipes to capture more than the short stubby pipes - rest of the batching system stays the same - change original solution from adding RendererBatch at runtime to adding the RendererBatch to the PipeRenderer prefab and set it disabled since we can't set the override to 5000 before OnEnabled() is called - this causes every single prefab to be reimported but is safer than cranking global convar
57 Days Ago
Add industiral pipes to the batching system to reduce draw calls significantly when rendering industiral pipes
57 Days Ago
Progress
58 Days Ago
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