reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

3 Months Ago
3p_remove_curve -> jungle_update
3 Months Ago
Fix vine turning off mid way through the movement
3 Months Ago
Fixed wood armour glove material
3 Months Ago
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects Salvaged Shelves - Added .skinnable asset to allow it to take skins Updated manifest and skins list
3 Months Ago
Added in new Pie Toppers for the new Jungle Meat Setup Material for new Jungle Pie Toppers
3 Months Ago
3 Months Ago
- Deleted test textures for wood armour gloves - Updated wood armour glove textures to 2k - Updated item prefab with world model reference and icon reference. - Added world model for wood armour gloves. - Created world model prefab for wood armour gloves. - Added icon for wood armour gloves.
3 Months Ago
Discard old points Trail generation tweaks and fixes
3 Months Ago
Added 4K textures and material setup
3 Months Ago
Updating blowpipe reload animation to end in rest idle
3 Months Ago
Merge rock_skin branch
3 Months Ago
re-linked up steamitem to beats chest gesture
3 Months Ago
Jungle DLC Rock - Initial commit
3 Months Ago
merge from jungle update
3 Months Ago
Home layout setup
3 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
3 Months Ago
Updated wood armour gloves with lods and fixed token name in item prefab
3 Months Ago
Update: Rewrote how ServerProfiler.Core stores profiling data - got a 2% improvement on 1mil empty call benchmark It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now. Tests: unit tests
3 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
3 Months Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
3 Months Ago
vine_renderer_descent_fix -> jungle_update
3 Months Ago
Fix vine visual not resetting properly after descent
3 Months Ago
Setup obsidian knife for weapon racks.
3 Months Ago
Adjusted kapok lods
3 Months Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
3 Months Ago
rebuilt manifest just incase
3 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
3 Months Ago
vine_visuals_line_up_fix -> jungle_update
3 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
3 Months Ago
jungle_update -> Aux3
3 Months Ago
vine_visuals_render_fix -> jungle_update
3 Months Ago
Possible fix for vines not rendering until within interact range
3 Months Ago
Setup death info
3 Months Ago
fixed gloves clipping with clothing
3 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
3 Months Ago
merge from cocoknight_armour gloves conditionals
3 Months Ago
fixed missing hands on cocoknight gloves
3 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
3 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
3 Months Ago
Added conditional mesh component to arms armor
3 Months Ago
Try to orient the starting trail towards the player
3 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
3 Months Ago
merge from wood armour gloves
3 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
3 Months Ago
turned srgb off cocoknight ao
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed a potential scale issue
3 Months Ago
merge from cocoknight branch
3 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
3 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active