128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge from admin_logging -> main
                
                
                
                
             
         
        
            
            
            
                
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                Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
                
                
                
                
             
         
        
            
            
            
                
                merge from physics_bounds_commands
                
                
                
                
             
         
        
            
            
            
                
                server commands to set and get physics world bounds for profiling purposes
                
                
                
                
             
         
        
            
            
            
                
                Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
                
                
                
                
             
         
        
            
            
            
                
                Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
                
                
                
                
             
         
        
            
            
            
                
                Update: augment serverocclusiondebug command to draw the path of occlusion query
Written as throw-away code, will clean-up later
Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
                
                
                
                
             
         
        
        
            
            
            
                
                LODs, prefab, collision for food barge checkout counter
                
                
                
                
             
         
        
        
            
            
            
                
                Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
                
                
                
                
             
         
        
            
            
            
                
                Neutralized the tint on the sand footprints.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from batteringram_impacteffect_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from chandelier_fixes
                
                
                
                
             
         
        
            
            
            
                
                Don't show raise/lower action on chandelier if you dont have building privilege
                
                
                
                
             
         
        
            
            
            
                
                Adding missing bottom mesh to triangle hull prefab
                
                
                
                
             
         
        
            
            
            
                
                fixed boat door pickup and repair, added guide mesh for door
                
                
                
                
             
         
        
        
            
            
            
                
                subtract 
130129 decay_scale_ui_fix
                
                
                
                
             
         
        
        
            
            
            
                
                split the glass part from boat door mesh to enable convex collision baker to work there
                
                
                
                
             
         
        
            
            
            
                
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                merge from emission_queue
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_artificalwater_flow
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_corpse_storageboxes
                
                
                
                
             
         
        
            
            
            
                
                 merge from workshop_wearable_icon_fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from quicksave_to_gamesetup_save
                
                
                
                
             
         
        
            
            
            
                
                Socket name fixes.
Manifest
Prefab updates.
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram impact effect string pool warning
                
                
                
                
             
         
        
            
            
            
                
                merge from steaminventory_descriptions_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from store_typo_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed a typo in the legacy wood store page
Updated shipping container store page desc
                
                
                
                
             
         
        
            
            
            
                
                Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
                
                
                
                
             
         
        
            
            
            
                
                Stair localization fixes.
Stair wood setup.
Initial stair prefab setup.
Test save update.
                
                
                
                
             
         
        
            
            
            
                
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                merge from baseplayer_serverupdateparallel
                
                
                
                
             
         
        
            
            
            
                
                 merge from indirect_instancing_fixes
                
                
                
                
             
         
        
            
            
            
                
                 merge from s2p_flatten_fixes
                
                
                
                
             
         
        
            
            
            
                
                Less hacky shoreline wetness fix using 2D distance instead
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
                
                
                
                
             
         
        
            
            
            
                
                Run scene2prefab (skip hlod)
                
                
                
                
             
         
        
            
            
            
                
                SceneToPrefab flattening bug fixes
* Don't flatten UI objects
* Don't flatten anything under AIInformationZone