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135,204 Commits over 4,444 Days - 1.27cph!

2 Months Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
2 Months Ago
manifest, fixing industrial garage doors not skinning
2 Months Ago
merge from main
2 Months Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
2 Months Ago
merge from batteringramhead_health_fix
2 Months Ago
Fixed battering ram head not showing its health
2 Months Ago
Increase prototype fail chance to 25%
2 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
2 Months Ago
Industrial Storage - final textures, icons
2 Months Ago
Remove mount anchor grounding on mortar
2 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
2 Months Ago
Vanilla and hardcore tech tree placements
2 Months Ago
Fixing player male legs skinning
2 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
tweaked relay server restart method
2 Months Ago
Mortar animation and camera updates
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Upgrade items initial inventory sounds
2 Months Ago
Adding military idle animation set
Rin
2 Months Ago
Initial Mortar Ammo damage pass
2 Months Ago
merge from fields_mismatch_cleanup
2 Months Ago
missing nonserialized attribute
2 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
2 Months Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
2 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
2 Months Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
2 Months Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
2 Months Ago
exported updated 3p ak47 and rock run anims
2 Months Ago
Merge from main
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
made AttemptRestart a little bit more robust
2 Months Ago
merge from automated_testing
2 Months Ago
Test list
2 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
ensure sendThread can start up if disabled from start
2 Months Ago
better property mismatch logging
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
CI testlist
2 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
2 Months Ago
Test list
2 Months Ago
Sprinkler tests cleanup and fixes
2 Months Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
2 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
2 Months Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
2 Months Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly