111,622 Commits over 3,928 Days - 1.18cph!
Removed spammy debug print statement
radioactive_water -> world_update_2
Bubble up rads called on server only
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
radioactive_water -> world_update_2
Prevent bubble up from throwing an NRE
Merge: from main
Tests: none
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
Restored map marker edit popup "Enter text" text size
Fixed truncated strings
Fixed F7 report popup texts size again
merge from world_update_2
Fix missing small wooden box item/scene setup
Merge from world_update_2
Functional but terrain gen weirdness remains.
radioactive_water -> world_update_2
Radioactive water is finally supported in backpacks:
- Radioactive poll requests 'bubble' up through children to parents
- ItemModContainerRads now looks at parent changes as well as item parent changes
- Huge amount of debugging and messing around
merge from world_update_2
merge from seaweed_dressing
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues
Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
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Add footstep sounds to new wolf anims
divesite_plane_lod1 intersecting face fix
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Updated rock_formation_large_a collider
Merge: from runtime_profiling_pooling
Fixes pool telemetry flood.
Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
Bugfix: Respect profiling pool flush interval for pool telemetry
This caused to send ~100kb every update
Tests: hacked code to run analytics