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132,117 Commits over 4,262 Days - 1.29cph!

59 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
59 Days Ago
Merge from parent
59 Days Ago
Some missing topo.
59 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
59 Days Ago
Beach tweaks.
59 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
59 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
59 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
59 Days Ago
Merge from island_scenes
59 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
59 Days Ago
Merge from parent
59 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
59 Days Ago
Merge from floating_cities
59 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
59 Days Ago
Merge from main
59 Days Ago
Merge from boomerang_animfix
59 Days Ago
Update icon of boat stairs block
59 Days Ago
Don't spawn tutorial islands in the deep sea
59 Days Ago
Merge from main
2 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
2 Months Ago
▅▋▍▆▋▊█▉ `▍██▌█▄▊▌▇▅▋▅█▅▍▆▆▆▆`'▊ ▄▆▇▉▅▄▌▊▊▉▇▋▄ █▉▉▊▌ ▇▊ ▅█▄▉▆▅▇ `▄▌▊▍▉█▋█▊▄▍▋▇▆▄▆▋▋▄▄▍▉█▊` █▌▉█▊▆▌ ▇▄ ▊ `▌▌▍▊▋▇▆▍▍█▋.▄▄█▅▅▆▋▆▅▇█`
2 Months Ago
Merge from steam_timeline
2 Months Ago
merge from qol_dump_improvements -> main
2 Months Ago
Potential fix for DontDestroyInScene having too many objects
2 Months Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
2 Months Ago
adding small engine gibs / updating prefab
2 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
2 Months Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
2 Months Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
2 Months Ago
Splatting progress
2 Months Ago
merge from fishing_village_collider_fix_fix
2 Months Ago
Reapplied 132483. S2P
2 Months Ago
merge from workshop_filedialog_title -> main
2 Months Ago
Add title text to workshop file dialog, customize for bulk import
2 Months Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
2 Months Ago
oil rig platform lods and collision oil rig foot flat lods and collision
2 Months Ago
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2 Months Ago
▄▅▍▉▆ ▍▍█▋ ▍▊▌_▄▄▊▊▇▅█▋_▌▌▉▌▇▄▆
2 Months Ago
▉▌▆▇▋▄ ▉▍▉▊▌▄ ▇▉▍ ▄▍██▇▊▊▇█ ▆█▇▄ ▍▅ ▉▅▊▌▍█▇▌ ▊▌▌▆▇▋ ▋▌▄▌▆▊▄▉ ▅▋▅▌█ ▌▄▇▊▉'▍ █▄ ▋█▉▉▉▊▅▌ ▊█ ▇▆▊ ▊▇██▌▇ ▄▍▍ ▍▊▅▍▉▋▆. ▅▇▇ ▍▊▄██▇▊ ▄▍▊▉▇ ▋▊▌▅▊ ▍▆▊ ▊▇ ▅▌█▍█ ▉▄ ▇▉█▄▄▇▍ ▊▌▍▅▅▆▅▆▇
2 Months Ago
RPG7 - Texture update
2 Months Ago
Finalized spawns.
2 Months Ago
walkway roof tarp collider fixes
2 Months Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
2 Months Ago
edited naval large sails anims
2 Months Ago
undid change in file I don't remember touching (harmless)
2 Months Ago
updated naval anchor animations
2 Months Ago
allocation_reductions -> main
2 Months Ago
code gen
2 Months Ago
allocation_reductions -> main