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121,129 Commits over 4,018 Days - 1.26cph!

59 Days Ago
LOD0 and prefabs setup condenser tanks smalls
59 Days Ago
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59 Days Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
59 Days Ago
Setup armor insert icons
59 Days Ago
Merge DLSS fix to Main
59 Days Ago
exported some tiger animations with wibbley wobbley tail physics
59 Days Ago
Chicken reaction animation update
59 Days Ago
merge from buildingprivilege_cache_fix
59 Days Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
59 Days Ago
fix terrain paint layer shader error
59 Days Ago
optimise_fogoverlay -> crafting_update
59 Days Ago
Added profiling to the fog overlay
59 Days Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
59 Days Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
59 Days Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
59 Days Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
59 Days Ago
bees -> crafting_update
59 Days Ago
Bees now die in the smoke of a smoke grenade
59 Days Ago
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59 Days Ago
bees -> bee_grenade2
59 Days Ago
bamboo scaffold kit
59 Days Ago
Bee grenade base crafting pass
59 Days Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
59 Days Ago
Fixed bee grenade viewmodel scale
59 Days Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
59 Days Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
59 Days Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
59 Days Ago
merge from crafting_update
59 Days Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
59 Days Ago
Jungle ground plants progress / ferns and optimization
59 Days Ago
Force network update when heat source changes
59 Days Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
59 Days Ago
sound trigger volumes
59 Days Ago
heliconia billboards, prefabs, spawn prefabs
59 Days Ago
updated pie icons with lewis's new ones and added the unsued ones too
59 Days Ago
tiger attack ledge anim exported after vertical movement edits
59 Days Ago
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59 Days Ago
merge from crafting_update
59 Days Ago
Manifest update
59 Days Ago
merge from main
59 Days Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
59 Days Ago
crafting_update -> Aux2
59 Days Ago
bees -> crafting_update
59 Days Ago
Setup Beehive item filters
59 Days Ago
Merge from crafting_update
59 Days Ago
Merge from cookingv2
59 Days Ago
Merge from bbq_rework
59 Days Ago
Client compile fix
59 Days Ago
Ensure deployed beehive can handle having a full inventory properly