reporust_rebootcancel

128,724 Commits over 4,201 Days - 1.28cph!

53 Days Ago
merge from indirect_instancing_fixes
53 Days Ago
merge from s2p_flatten_fixes
53 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
53 Days Ago
wip stairs setup
53 Days Ago
Merge from parent
53 Days Ago
Merge from main
53 Days Ago
Merge from naval_update
53 Days Ago
Merge from naval_update
53 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
54 Days Ago
Run scene2prefab (skip hlod)
54 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
54 Days Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
54 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
55 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
55 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
55 Days Ago
Bear now harvests for 20 meat instead of 19
55 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
55 Days Ago
merge from water_pump_power_fix
55 Days Ago
merge from killbees_restore
55 Days Ago
merge from pickup_toasts_localization_fix2
55 Days Ago
merge from fix_premium_sorting
55 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
56 Days Ago
Codegen
56 Days Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
56 Days Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
56 Days Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
56 Days Ago
Add multi command execution to console UI + multi line autocompletion.
56 Days Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
56 Days Ago
Add multiline support to dev console
56 Days Ago
merge from main -> naval_update
56 Days Ago
merge from naval_update -> deep_sea
56 Days Ago
Casino progress / better curtains
56 Days Ago
security tower rename material
56 Days Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
56 Days Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
56 Days Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
56 Days Ago
Set dressing supplies barge
56 Days Ago
Locker - updated workshop model with proper mesh shading
56 Days Ago
Simplify prioritize premium sorting - works way better than it did before
56 Days Ago
Generic container LODs
56 Days Ago
fixed compile from CoACD
56 Days Ago
Merge from naval_missions
56 Days Ago
security prison bug fixes, lods, collision
56 Days Ago
Progress backup
56 Days Ago
Cleanup
56 Days Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
56 Days Ago
wrap custom coacd editor in defines