128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather
- Gather now also marks if it used the neighbour passage or direct path or was blocked
- Gather respects various convars
Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further
Tests: used above server var to visualize paths
                
                
                
                
             
         
        
            
            
            
                
                account for attack cooldown on ThrownWeapon types
                
                
                
                
             
         
        
            
            
            
                
                ▅▇▄▅█ ▊▋█▍ ▉▅▍▅▆█▅▍▆_▌▉▋▋▇_▄▋▄▊▄▌▋▍ -> ▊▉▍▍
                
                
                
                
             
         
        
            
            
            
                
                separated drone storage interactable collider and cleaned up client/server separation of drone components
                
                
                
                
             
         
        
            
            
            
                
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                subtract 
130346 linq_optimisations
                
                
                
                
             
         
        
            
            
            
                
                Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: LoadMapFile - assign Terrain layer to created terrain
Required for server occlusion
Tests: recreated the scene, now server occlusion cache generation works
                
                
                
                
             
         
        
            
            
            
                
                Changing item category in the workshop menu brings you back to page 1
                
                
                
                
             
         
        
            
            
            
                
                More anchor setup and initial wip anim code.
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▆ ▅▅▇▉█▅▇ ▌▄▉▄▊ ▇▄▊▉▅ ▌▆▄▅█ ▄▊█▍█
                
                
                
                
             
         
        
            
            
            
                
                merge from menu_cartbutton_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed store cart button blocking clicks when the store page is closed while having something in your cart
                
                
                
                
             
         
        
            
            
            
                
                ▆▇▅▉▋ ▋▅▌▌ ▆▊▊▉ -> █▉▉▋▋█▍█▉_▉▅▅▅▄_▉▅▄▊▅▋▉▄
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from translate_error_fix
                
                
                
                
             
         
        
            
            
            
                
                More null checks to avoid item description NREs
                
                
                
                
             
         
        
            
            
            
                
                trawler_A some zfight improvement among mesh decals
                
                
                
                
             
         
        
            
            
            
                
                setting up chainsaw attack anims
                
                
                
                
             
         
        
            
            
            
                
                merge from christmaslight_fix
                
                
                
                
             
         
        
            
            
            
                
                Restored christmas light bulb facing upwards when deployed on the ground
                
                
                
                
             
         
        
            
            
            
                
                scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
                
                
                
                
             
         
        
        
            
            
            
                
                More changes to ensure videos dont play on the home page
                
                
                
                
             
         
        
            
            
            
                
                Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode
- don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later)
Written as throwaway, will clean up at the end
Tests: visualized the path of one of the poppin cases
                
                
                
                
             
         
        
            
            
            
                
                Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
                
                
                
                
             
         
        
            
            
            
                
                linq_optimisations -> main
                
                
                
                
             
         
        
            
            
            
                
                main -> linq_optimisations
                
                
                
                
             
         
        
            
            
            
                
                require hammer for drone pickup to avoid menu issues for now
                
                
                
                
             
         
        
        
            
            
            
                
                get storage contents on pickup
                
                
                
                
             
         
        
            
            
            
                
                Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds
This stop my pc from exploding
Tests: used to spawn a small area around bug location
                
                
                
                
             
         
        
            
            
            
                
                Undo of previous CL - too many files snuck in
                
                
                
                
             
         
        
            
            
            
                
                Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds
This stop my pc from exploding
Tests: used to spawn a small area around bug location
                
                
                
                
             
         
        
            
            
            
                
                removed carton box collider, purely visual
                
                
                
                
             
         
        
        
            
            
            
                
                switched to fuelsmall loot panel, needs its own really
                
                
                
                
             
         
        
            
            
            
                
                added wip drone storage subentity with single slot and ability to remotely drop contents
                
                
                
                
             
         
        
            
            
            
                
                merge from icelake_barricade_fix2
                
                
                
                
             
         
        
            
            
            
                
                Apply icelake barricade fix on new branch
                
                
                
                
             
         
        
            
            
            
                
                merge from siegeweapon_pulling_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
                
                
                
                
             
         
        
            
            
            
                
                merge from tmproemoji_nre_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed TmProEmojiRedirector NRE
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from rails_barricade_fix2