reporust_rebootcancel

128,724 Commits over 4,201 Days - 1.28cph!

52 Days Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
52 Days Ago
account for attack cooldown on ThrownWeapon types
52 Days Ago
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52 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
52 Days Ago
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52 Days Ago
subtract 130346 linq_optimisations
52 Days Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
52 Days Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
52 Days Ago
Changing item category in the workshop menu brings you back to page 1
52 Days Ago
More anchor setup and initial wip anim code.
52 Days Ago
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52 Days Ago
merge from menu_cartbutton_fix
52 Days Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
52 Days Ago
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52 Days Ago
merge from naval_update
52 Days Ago
merge from main
52 Days Ago
Merge from main
52 Days Ago
merge from translate_error_fix
52 Days Ago
More null checks to avoid item description NREs
52 Days Ago
trawler_A some zfight improvement among mesh decals
52 Days Ago
setting up chainsaw attack anims
52 Days Ago
merge from christmaslight_fix
52 Days Ago
Restored christmas light bulb facing upwards when deployed on the ground
52 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
52 Days Ago
menu_vids -> main
52 Days Ago
More changes to ensure videos dont play on the home page
52 Days Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
52 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
52 Days Ago
linq_optimisations -> main
52 Days Ago
main -> linq_optimisations
52 Days Ago
require hammer for drone pickup to avoid menu issues for now
52 Days Ago
invert IsEmpty flag
52 Days Ago
get storage contents on pickup
52 Days Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
52 Days Ago
Undo of previous CL - too many files snuck in
52 Days Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
52 Days Ago
removed carton box collider, purely visual
52 Days Ago
merge from main
52 Days Ago
switched to fuelsmall loot panel, needs its own really
52 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
52 Days Ago
merge from icelake_barricade_fix2
52 Days Ago
Apply icelake barricade fix on new branch
52 Days Ago
merge from siegeweapon_pulling_fix
52 Days Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
52 Days Ago
merge from tmproemoji_nre_fix
52 Days Ago
Fixed TmProEmojiRedirector NRE
52 Days Ago
Merge from main
52 Days Ago
merge from meta_shift
52 Days Ago
merge from rails_barricade_fix2