reporust_rebootcancel

135,206 Commits over 4,444 Days - 1.27cph!

2 Months Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
2 Months Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
2 Months Ago
supermarket freezer blockout
2 Months Ago
merge from mortar_prototype
2 Months Ago
added 3p upperbody state anim clips
2 Months Ago
updated 3p pickup & drop anim clip lengths
2 Months Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
2 Months Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
2 Months Ago
Add one shot handles, blend IK back in after firing mortar
2 Months Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Months Ago
Codegen
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed raiding tests CI filtering Test lists
2 Months Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
2 Months Ago
merge from main
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Fix compile error from non-existant namespace
2 Months Ago
merge from optimize_plant_lod_wind
2 Months Ago
Industrial Storage - tweaked gibs
2 Months Ago
Terrazo b texture set
2 Months Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
2 Months Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
2 Months Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
2 Months Ago
- Grab geo location from hello - Initial setup
2 Months Ago
Mortar view model updates to fix up ammo syncing
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Merge from main
2 Months Ago
Merge from final_code_cleanup
2 Months Ago
2 Months Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
2 Months Ago
updated textures part 2
2 Months Ago
merge from automated_testing
2 Months Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
2 Months Ago
Fixed CI testlist loading
2 Months Ago
set 3p card game anim to loop
2 Months Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
2 Months Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
2 Months Ago
industrial garage door - texture polish
2 Months Ago
Updating bowless crossbow worldmodel rig with arrow mesh
2 Months Ago
edited 3p minicopter and generic sit idle anims
2 Months Ago
set 3p zipline anims to loop and anim edited
2 Months Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
2 Months Ago
some more marketplace, rejigged trees to produce a bigger focal point
2 Months Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
2 Months Ago
FX debug setup. Alt ammo prefabs.
2 Months Ago
Refactor to GetInstalledUpgradeMods.
2 Months Ago
merge from main
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from playerboat_testfix
2 Months Ago
Add placeholder sound effects to mortar shots