reporust_rebootcancel

123,953 Commits over 4,171 Days - 1.24cph!

2 Months Ago
merge from lock.key.item
2 Months Ago
merge from fix_userbutton_steamid_copying
2 Months Ago
merge from invis_indicator
2 Months Ago
merge from static_entities_hostile_fix
2 Months Ago
merge from mummywraps_shadowlod
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
Suppress warnings in Compass and CompassViewmodel
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
None compile fix (CompassViewmodel)
2 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
2 Months Ago
Merge from main
2 Months Ago
Protocol++
2 Months Ago
Merge from main
2 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Load monument prefabs if procgen needs to run on the client or server
2 Months Ago
Mark Rowboat_LOD2 as read/write
2 Months Ago
Fix possible NRE in ExtractReferences when updating asset scenes
2 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
2 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
2 Months Ago
Disable condition on compass
2 Months Ago
Clean up v_compass.anim.controller missing local files
2 Months Ago
Merge from compass
2 Months Ago
Fix resetfogofwar command
2 Months Ago
Mark a bunch more meshes as read/write
2 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
2 Months Ago
UI_FoilShaderMouseFollow compile fix
2 Months Ago
Compile fix
2 Months Ago
Fixed nre when opening skin viewer while connected to a server
2 Months Ago
Compile fix
2 Months Ago
merge from new_menu/skin_viewer_merge2
2 Months Ago
Cleaned SkinViewer scene
2 Months Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
2 Months Ago
Fix research table snapping issues
2 Months Ago
Add padding when trying to snap to twig walls
2 Months Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
2 Months Ago
merge from new_menu
2 Months Ago
Removed some assets I don't need for the merge
2 Months Ago
crash at monument distance 800 -> 1200
2 Months Ago
Cleanup
2 Months Ago
main -> new_menu
2 Months Ago
Fixes and polish
2 Months Ago
Revert level manager - ready for merge
2 Months Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
2 Months Ago
merge from new_menu
2 Months Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
2 Months Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
2 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
2 Months Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup