122,830 Commits over 4,048 Days - 1.26cph!
Portacabin building texture and material tweaks
Added dedicated shadowproxy meshes in an attempt to fix light leaking at certain times of day
Removed modular-car-engine-test-nice-setup
Fixed the garage door clip importing only 90% of frames
Made garage door anim go 7.5degrees lower
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Splatted some dirt onto the test map
Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
Fix for missing mask on arctic hazmat suit
Reverted snow_stormy particle system, possible fix for lingering particle fog bug.
Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.
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arctic base loot fixes and tweaks
S2P
Added biome preference support to BaseNavigator. Applied it for polar bear.
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ArcticHazmat textures update
Updated cinematic prefab with normal map fixes
Removed last floating rock
Scen2prefab
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Reduced spray can craft time
Spray can default BP
Add debugcamera_lock
Locks the debug camera in place while active (disables all controls and will stop shot playback from affecting camera position)
Snowmobile player reactions - Added override player controller
merge from ArcticHazmat_normalsfix
disable lunar new year firecrackers
ArcticHazmat mask normal map fix
Experimenting with limiting alt look pitch when looking straight down
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Increased snowmobile collision damage taken (was very low, still pretty low)
More wheel spin slip, it's cool
Limited the frequency of engine start fail sound
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LOD cull snowmobiles from further away
Added a small amount of suspension travel to the generic snowmobile treads
Rather than disable generic snowmobile headlights entirely (68413), remove the mesh, but leave the lighting
Fixed lock issues when reskinning doors
Fully remove spray decal items and skins (will restore on the spraycan branch)
Fixed generic snowmobile ski snow FX now always showing up anymore