122,840 Commits over 4,048 Days - 1.26cph!
Rather than disable generic snowmobile headlights entirely (68413), remove the mesh, but leave the lighting
Fixed lock issues when reskinning doors
Fully remove spray decal items and skins (will restore on the spraycan branch)
Fixed generic snowmobile ski snow FX now always showing up anymore
Merge SnowmobileFXFixes -> Snowmobile
Lower the snow ski trail effect to the ground slightly
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month)
Exposed hold time as a slider in the options menu under the Controls section
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.
Subtract "Moved snowmobile particle FX to always sit at the position of the skis and treads"
Subtract "Fixing all the snowmobile FX that got broken"
Merge Snowmbile -> SkiFXFixes
Subtract "Half fixed ski FX trails not showing"
reverted pfx_snow_stormy to it's prior known non bugged state
Fixing all the snowmobile FX that got broken in some prior commit, part 1
Extend snowmobile rear world colliders enough to allow for a passenger to not get kicked off if it's backed up against a cliff
Improved handling of snowmobile rear passenger collision
Half fixed ski FX trails not showing, but angle is messed up
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Fixed clipping inside fireplace
Merge Snowmobile -> Arctic Bases
Merge Snowmobile -> Arctic Bases
Improved lean anim code some more
Revert
68409, restore suspension changes
Tweaked colors and material settings of a bunch of common props that were standing out or looked weird in certain lightning conditions. Made a lot of them slightly darker to blend better in interiors. This mostly affects older props that have lighter diffuse than recent ones.
cherrypicking lunar_newyear2022 changes
merge from lunar_newyear2022
Changed the layers of light meshes inside the arctic lab modules
Added dimming volumes to dome radar
Scene2Prefab
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