reporust_rebootcancel

111,714 Commits over 3,928 Days - 1.19cph!

4 Months Ago
3p entity updates, added anim event and effects
4 Months Ago
Fixed broken coastal rock prefab links
4 Months Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
4 Months Ago
merge from world_update_2
4 Months Ago
network++ save++
4 Months Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
4 Months Ago
network++ save++
4 Months Ago
merge from world_update_2
4 Months Ago
merge from HighCaliberRevolver
4 Months Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
4 Months Ago
Shield Texture pass and material changes
4 Months Ago
Remove spam
4 Months Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
4 Months Ago
Increase scatter spread
4 Months Ago
Dart prefab rotation fixes
4 Months Ago
close profiler sample region properly on early exit
4 Months Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
4 Months Ago
Merge from world_update_2
4 Months Ago
Updating EAC setup / launcher
4 Months Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
4 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
4 Months Ago
Improved PlaceCliffsUniform randomization
4 Months Ago
Fixed river / ocean transition terrain issues
4 Months Ago
Merge from world_update_2
4 Months Ago
Final'ish - pending IK fix script.
4 Months Ago
▊▋▋ █▅▍▄▇▌▇▌.▍▇▍▆▅▅▌▍▊▇▊▋▋▋ ▋▇█▆▅▌▇ ▇▊ ▍▋▋ ▌▌▇▇▅▅ ▇▅▄▌▇▋▇ ▅▇ ▆▉█ ▍▍▄▋█▉▉▄ ▊█▉▉▊▍█▇▇▍▉▆, ▆▉█▉▋ ▌▍ ▋▌▄ ▉▅▋▆▄▌▋▄▇▌▌.▄█▌▊█▆▇▆▄▋▇▋▆ ▆▇▉█▍▊▊ ▋▆ ▊▍▇▋█▍▊▉ ▆▉▋█▅▄▊▌▆ ▉▉▉ ▌▆▅ ▇▉▍▊▇▆▅▋
4 Months Ago
Fixed not being able to mount or unmount submarine at dive site D (incorrect trigger layer)
4 Months Ago
Reduce wood pile density by 40%
4 Months Ago
3rd person motion fixes, part 14
4 Months Ago
Reduce reload time
4 Months Ago
Merge: from main Tests: default editor build
4 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
4 Months Ago
Clean: removing obsolete methods from Pool Tests: built all modes in editor
4 Months Ago
Cancel any active gesture immediately on death
4 Months Ago
shield prefab and adjusted metal value of texture
4 Months Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
4 Months Ago
Merge: from main Tests: editor build
4 Months Ago
Manifest
4 Months Ago
Merge: from itemcontainer_pooling Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
4 Months Ago
Scatter dart initial/placeholder setup
4 Months Ago
merge from world_update_2
4 Months Ago
Merge: from main Tests: editor compiled
4 Months Ago
Update: Assertions to catch leaking ItemContainer on init - Removed lazy cleanup on init - due to Load-Init flow it's dead code - Removed a redundant ItemContainer.Clear call Tests: Booted Craggy - no asserts. Booted a save game from a proc map - no asserts.
4 Months Ago
Backups; pose collection, cine prefab variants
4 Months Ago
merge from world_update_2
4 Months Ago
Clean: removing redundant ItemContainer.Kill calls - Removed a comment since it became obsolete Returning to Pool will "Kill" them. Tests: None, trivial changes
4 Months Ago
merge from main
4 Months Ago
Restrict storage barrel being able to be placed deep inside the world layer
4 Months Ago
Merge from elevator_parenting_collision_improvements
4 Months Ago
Merge from main