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128,127 Commits over 4,201 Days - 1.27cph!

2 Months Ago
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2 Months Ago
Update manifest
2 Months Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
2 Months Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
2 Months Ago
Refactor server restart message phrases
2 Months Ago
Compile fixes
2 Months Ago
Code gen compile fix following main rebase
2 Months Ago
merge from main
2 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
2 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
2 Months Ago
Fixed string light control box LODs
2 Months Ago
Updated string lights descriptions
2 Months Ago
Restored fairy light emissive
2 Months Ago
Chandelier deploy guide and icon Fixed pooling issue
2 Months Ago
Chandelier cable is swapped to a non cutout mat when >5m away
2 Months Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
2 Months Ago
🎉 Successfully generating accepted protobufs in editor
2 Months Ago
Generate into the data plugin folder as normal
2 Months Ago
Add into codegen Seperate generation code into its old assembly
2 Months Ago
Added support for Deferred Decal rendering in the new render pipeline
2 Months Ago
merge from cctv_helper_convars --> main
2 Months Ago
Codegen after merge conflicts
2 Months Ago
Chandelier interpolation, chains and pedal animations
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from fix_light_dynamic_lods --> main
2 Months Ago
merge from minicopter_damagefx --> main
2 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
2 Months Ago
Shader changes for indirect instancing (supported shaders)
2 Months Ago
Shader changes for indirect instancing (include files)
2 Months Ago
team_bag_labels -> main
2 Months Ago
Another NRE that could've snuck in
2 Months Ago
Remove old unused LOD fading variant
2 Months Ago
Clean up instancing shader code and remove old instancing code
2 Months Ago
Extra NRE safety check
2 Months Ago
Rebase on /main
2 Months Ago
small ramp blockout and test anims exported
2 Months Ago
Merge material changes for indirect instancing
2 Months Ago
Merge indirect instancing tools (standalone edition)
2 Months Ago
Fix material changes never being actually applied
2 Months Ago
Rebase on /main
2 Months Ago
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2 Months Ago
main -> team_bag_labels
2 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
2 Months Ago
Enable instancing on 3042 supported materials
2 Months Ago
security barge