reporust_rebootcancel

121,156 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Merge from cookingv2
2 Months Ago
Remove "Eat" UI option for pies
2 Months Ago
Fixed Chicken Material not being double sided and updates textures
2 Months Ago
Fix poolable error on natural beehive
2 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
2 Months Ago
crafting_update -> Aux2
2 Months Ago
Removed debug log when setting the duration of a Timer Switch
2 Months Ago
main -> boomerang
2 Months Ago
bees -> crafting_update
2 Months Ago
edited tiger ledge attack anim
2 Months Ago
Greatly extended natural beehive hitbox
2 Months Ago
TreeEntity addition now properly supports poolable entities
2 Months Ago
Increased bee network tick. Will look at bringing this back down before release
2 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
2 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
2 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
2 Months Ago
jungle ruins S2P
2 Months Ago
jungle ruins overgrowth pass with strangler figs
2 Months Ago
merge from crafting_update
2 Months Ago
merge from cookingv2
2 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
2 Months Ago
merge from terrain_ignore_grid
2 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
2 Months Ago
Update: Name a couple magic constants Tests: none, trivial change
2 Months Ago
Clean: rogue newline Tests: trivial change
2 Months Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
2 Months Ago
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests
2 Months Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
2 Months Ago
Merge from armor_slots
2 Months Ago
Refactor protection getting
2 Months Ago
merge from main
2 Months Ago
Fix player preview hover display stats
2 Months Ago
merge from garage_door_fixes_2
2 Months Ago
fixed parenting issue with door controllers on ClosedCollider io parent
2 Months Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
2 Months Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
2 Months Ago
▇▍▉ ▍▆▋▉▉▄▌▆█ ▍▌▊▄▆▉▉▉▍▊ ▊▌ ▍▍▅▌▉▊▇ ▉▅▊▍▋▅▇▄ █▋▋▍▌█▌▆▇▄ ▋█▊▍▅▅ ▊▇▋▄▇▊ ▋▄▇ █▋▆▆▌▍ - ▌▌▉ ▅▋▅▋▋█_▄▊▌▌▋▆▊▊▄_█▆▇▇▇▊▋▄▋_▉█▊▉▍█▄▌▉ ▅▋ ▇ ▍▍ ▉▇▍▋▌▌▆ - ▅▋▅ ▆▋▉▉█▉ ▍█ ▋█▅▇▋▉▋ ▇▋▍▋▉▌ ▊▉▆▌▄▇▍▍▅ ██▊█▆▅▌
2 Months Ago
Merge from armor_slots
2 Months Ago
copyto now recreates armor slots and transfers inserts.
2 Months Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
2 Months Ago
Merge from armor_slots
2 Months Ago
Recreate armor slots and move items over when reskinning an item with armor slots.
2 Months Ago
▄█▆█▌ ▇▆▉▉ ▇█▄▊▉▆▉▆▅▆_▌▇▋_▊▊▋▅▌
2 Months Ago
▉▅▉▆██ ▋▄█▄▊▆▄ ▄▉▌
2 Months Ago
█▉▅▋▉ ▊▌▄▅ ▆▆▋▊▄▅▊▍▆▅_▋▍▍_▅▊█▆▆
2 Months Ago
█▍▋▇▊ ▍▍▄▍ ▉▋▅▆
2 Months Ago
Scene + prefab + anim backups
2 Months Ago
Add commands to copy pastes off server since it now is based on storing on client - `download_paste {name}` used to download from web, now it downloads from game server - `list_pastes` to list pastes on client - `list_pastes_sv` to list pastes on server
2 Months Ago
Fix error if trying to save a paste to client before the directory was created
2 Months Ago
merge from qol_save_sign_color -> main