reporust_rebootcancel

128,744 Commits over 4,201 Days - 1.28cph!

2 Months Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
2 Months Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
2 Months Ago
Instanced terrain cell renderer setup
2 Months Ago
tweaks to torso and hand so there's less clipping on some clothing items
2 Months Ago
Re-prefabbed floating walkways for set dressing pass
2 Months Ago
pulled mannequin's wooden leg down so it's same height as the foot
2 Months Ago
merge from fix_jackhammer
2 Months Ago
merge from gesturebind_log_fix
2 Months Ago
merge from admin_invis_misc_fixes
2 Months Ago
merge from scene_warmup_fixes
2 Months Ago
merge from cargorange
2 Months Ago
merge from spas12_vm_ironsights
2 Months Ago
merge from Attackheli_Buildvolume
2 Months Ago
merge fix_invoke_handler_errors to main
2 Months Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
2 Months Ago
head_lookdown_debug -> main
2 Months Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
2 Months Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
2 Months Ago
merge fix_hp_post_restart to main
2 Months Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
Removed light occludee on chandelier main point light as its dynamic
2 Months Ago
merge from crafting_search_improvements
2 Months Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
2 Months Ago
Fixed string lights not returning the full amount of item used when picked up
2 Months Ago
merge from deep_sea/portals -> deep_sea
2 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
2 Months Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
2 Months Ago
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2 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
2 Months Ago
Fix still wet after dying
2 Months Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
2 Months Ago
merge from canyon-fog-fix
2 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
2 Months Ago
spas12 viewmodel - added ads anim
2 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
2 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
2 Months Ago
Fix impact effects on the mannequin only appearing near the feet
2 Months Ago
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2 Months Ago
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2 Months Ago
merge glass_fix_resourcerefs to main
2 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
2 Months Ago
Improve mannequin model part hiding with skin overrides
2 Months Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
2 Months Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
2 Months Ago
Jungle ak viewmodel - fix for ads dryfire
2 Months Ago
Merge fixes from /indirect_instancing