reporust_rebootcancel

111,705 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Fix using wrong GetHeight() overload
4 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
4 Months Ago
4 Months Ago
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Bump protocol network
4 Months Ago
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4 Months Ago
Add cover component supporting primitive shapes
4 Months Ago
Fix incorrect line in OBB DebugDraw
4 Months Ago
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4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Radioactive water~ - Ensure base radioactivity is always set on object init - Ensure base radioactivity is always set on object load - Added profiling to item container rad count - Move radiation map creation to just happen when the first radioactive body tries to add anything
4 Months Ago
Merge: from item_pooling This reintroduces pooling for Items while fixing the original bug that caused their backout. Tests: build all modes in editor, tried to repro original bug - didn't happen.
4 Months Ago
Merge from world_update_2
4 Months Ago
Fixed river mesh being incorrect around rail and road crossings
4 Months Ago
Merge: from main Tests: none (no conflicts)
4 Months Ago
Bugfix: Don't throw when cancelling partially finished crafting queue work item Tests: Got 2 stacks of 300wood, scheduled 2 single doors as a single crafting operation, cancelled after first door crafted - no exceptions
4 Months Ago
Fixed holes in god rock
4 Months Ago
Bugfix: avoid sending consumed-0 telemetry events when crafting Tests: Had a queue of 2 items with perfect resource allocation - hit breakpoint once on first item craft instead of twice as before
4 Months Ago
Deleted unneeded prefabs
4 Months Ago
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4 Months Ago
Tea display fix
4 Months Ago
Fixed terrain holes in small rock formations
4 Months Ago
HCR no longer mountable to Frontier weapon racks due to size.
4 Months Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
4 Months Ago
Keep track of modifier source counts. Tea vitals bar only shows tea source modifiers.
4 Months Ago
Fixed several water regressions from 104770
4 Months Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
4 Months Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
4 Months Ago
Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns
4 Months Ago
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Ensure water radiation map persists between saves
4 Months Ago
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Properly replicate meat stack size shrinking as wolf is eating
4 Months Ago
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Fixed cliff_d anchor issues
4 Months Ago
Remove logs
4 Months Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
4 Months Ago
Possible NRE fix in PushLiquidThroughOutputs
4 Months Ago
Bunch of cleanup and removing log spam. Log a message when temporarily adding an unapproved item for rendering.
4 Months Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
4 Months Ago
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Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
4 Months Ago
stopping watervisibilitygrid error spam - still need to fix the core issue