128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                - Fix chunks not being correctly processed
- Add budget queue when rebuilding tiles at runtime
- Add command to test rebuild of tiles
                
                
                
                
             
         
        
            
            
            
                
                Jungle ak viewmodel - fix for ads dryfire
                
                
                
                
             
         
        
            
            
            
                
                Merge fixes from /indirect_instancing
                
                
                
                
             
         
        
        
            
            
            
                
                - Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies.
- Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
                
                
                
                
             
         
        
            
            
            
                
                ▌▊▉▇▊▇ ▋▅▊█▇▄_▍▋▍ ▇▌▋▍▉▋▌▄ ▌▆▋ ▋▋▄▉█▄▋ ▆▆▇▄▋▉▊ ▅▍█▌▍▌▄▆
                
                
                
                
             
         
        
            
            
            
                
                decor_lighting_dlc -> main
                
                
                
                
             
         
        
            
            
            
                
                Deployable snapping for the table lamp
                
                
                
                
             
         
        
            
            
            
                
                Deployable snapping for the Mannequin
                
                
                
                
             
         
        
            
            
            
                
                Added snapping to the spotlight
                
                
                
                
             
         
        
            
            
            
                
                Added snapping support to the two types of beanbag
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▇█▊ █▋▊▉ ▄▋▄▋▄▊▋▄▅▋_▄▉▊▉▊▇▍▍▅_▊▆▅▋▅▄▅
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc/gameplaypass
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsword update attack animation edits
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_mipmaps_fixes
                
                
                
                
             
         
        
            
            
            
                
                Wheat icon mipmap group set to UI
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities
Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
                
                
                
                
             
         
        
        
            
            
            
                
                merge from decor_lighting_dlc
                
                
                
                
             
         
        
            
            
            
                
                Fixed string lights with no wire slack looking terrible
                
                
                
                
             
         
        
            
            
            
                
                More farm barge set dressing
                
                
                
                
             
         
        
            
            
            
                
                Apply the stringpool fix to ~20 more entities
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fairy and string lights wire thickness causing issues when not using wire slack
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Fixed deep sea spawning erroring on other scenes
                
                
                
                
             
         
        
            
            
            
                
                Clean: Replace persistent native WaterFactorCache with transient native allocs
This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense.
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
                
                
                
                
             
         
        
            
            
            
                
                merge fix_static_respawn_areas to main
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries
Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example).
Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
                
                
                
                
             
         
        
            
            
            
                
                Removed sound player on chandelier guide
                
                
                
                
             
         
        
            
            
            
                
                stricter table lamp placement
Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
                
                
             
         
        
        
            
            
            
                
                Fix static respawn areas no longer showing up after optimizing player bags.
                
                
                
                
             
         
        
            
            
            
                
                Set dressing on farm barge WIP. Static version of lantern prefab.
                
                
                
                
             
         
        
        
            
            
            
                
                Added a collider on the game trace layer to spotlights
                
                
                
                
             
         
        
            
            
            
                
                Chandelier world model fixes
                
                
                
                
             
         
        
            
            
            
                
                Chandelier not deployable on deployed layer
Some tweaks to fluorescent light deploy volumes
                
                
                
                
             
         
        
            
            
            
                
                additonally wall cabinet socket check to prevent placement/blocker windows
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet not in water check
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet:
stricter placement
Ground watch update - missing vehicle large 
No longer researchable
                
                
                
                
             
         
        
        
            
            
            
                
                Updated leather beanbag chair pickup, no longer fabric
                
                
                
                
             
         
        
            
            
            
                
                beanbag crafting pass
beanbag volume updates
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▉▍▆▆▉ ▉▌▅▍▌▊ ▍▌▄▇▊▆ (▅███▌▄▆▉▋ ▊▋▅▉▇▋▆▊▌▋▋ ▍▌ █▇▋/▋▇▉▆▉ █▇▄▆ ▇▅█▋▋▌ ▄▋▌▌▅▄█)
                
                
                
                
             
         
        
            
            
            
                
                mannequin: 
low health 
Slightly more agressive placement checks
crafting pass
desc update
No longer researchable