128,796 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Merge from workshop_metallic_2
                
                
                
                
             
         
        
            
            
            
                
                Fixed WorkshopEditor opening on wrong page
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplying WorkshopEditor scene changes
                
                
                
                
             
         
        
            
            
            
                
                Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug causing simple signal broadcast happen when it should be the more complex one 
More debug logging
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove RustRenderer (for now)
                
                
                
                
             
         
        
            
            
            
                
                LODs Export Scientist RHIIB
                
                
                
                
             
         
        
        
            
            
            
                
                merge from social_settingsbutton_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from social_settingsbutton_fix/compass_tooltip
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_mipmaps_fixes
                
                
                
                
             
         
        
            
            
            
                
                Item icon importer preset uses the UI mipmap group
                
                
                
                
             
         
        
            
            
            
                
                UGC image entries in the admin menu ignore mipmap limits
                
                
                
                
             
         
        
            
            
            
                
                Tagged more UI assets to use the UI mipmap group
                
                
                
                
             
         
        
        
            
            
            
                
                Added tooltip for show compass option
                
                
                
                
             
         
        
            
            
            
                
                Fixed discord settings button not working
                
                
                
                
             
         
        
            
            
            
                
                merge from invis_ownership_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilot_hazmat_dlc
                
                
                
                
             
         
        
            
            
            
                
                 merge from Ak_Missing_dryfire_sounds
                
                
                
                
             
         
        
            
            
            
                
                 merge from bc_viewmodel_fixes
                
                
                
                
             
         
        
            
            
            
                
                 merge from inventory_loc_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from vm_syringe_wounded_sound_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from laserlightfixes
                
                
                
                
             
         
        
            
            
            
                
                 merge from optimize_sleeping_bags
                
                
                
                
             
         
        
            
            
            
                
                 merge from c4_stacking_fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from decor_lighting_dlc
                
                
                
                
             
         
        
            
            
            
                
                Small tweak on fairy point.
                
                
                
                
             
         
        
            
            
            
                
                Fixed all remaining ghost bulbs I think.
                
                
                
                
             
         
        
            
            
            
                
                clothing_mannequin platform, guidemesh updated and icon updated
                
                
                
                
             
         
        
            
            
            
                
                clothing mannequin corpse setup
                
                
                
                
             
         
        
            
            
            
                
                resized mannequin textures to 2k, added gibs
                
                
                
                
             
         
        
        
            
            
            
                
                Set MP5 high for the same reason
                
                
                
                
             
         
        
            
            
            
                
                Every projectile weapon now has a maximum effect distance that the effect can be heard
Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
                
                
                
                
             
         
        
        
            
            
            
                
                Effects can now be provided with a max distance
If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance
Eg effect will check distance to see if the other player is close enough regardless of default network range
                
                
                
                
             
         
        
            
            
            
                
                More terrain sculpting and smoothing
                
                
                
                
             
         
        
            
            
            
                
                Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
                
                
                
                
             
         
        
            
            
            
                
                Added safezone and sentry
                
                
                
                
             
         
        
            
            
            
                
                Run scene2prefab (skip HLOD)
                
                
                
                
             
         
        
            
            
            
                
                Only show sleepingbag team labels if:
Sleeping bag and player are in building priv
Have a hammer out