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8,731 Commits over 1,705 Days - 0.21cph!

4 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
4 Years Ago
All prefabs/scenes updated with spawnable roadsigns
4 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
4 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
4 Years Ago
Merge destroyable roadsign fixes
4 Years Ago
Cherry-pick original roadsigns merge
4 Years Ago
Part 3 of re-merging DestroyableRoadsigns after subtraction. Merge from MergeDestroyableRoadsigns -> Experimental
4 Years Ago
Part 2 of re-merging DestroyableRoadsigns after subtraction. Merge in the updated changes from DestroyableRoadsigns branch.
4 Years Ago
Part 1 of re-merging DestroyableRoadsigns after subtraction. Cherry-pick the original DestroyableRoadsigns merge, ignoring merge tracking.
4 Years Ago
Rebuilt other monuments
4 Years Ago
Fix Compound monument
4 Years Ago
Shrink the wounded/sleeping collider a little more
4 Years Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
4 Years Ago
Collider size is now refreshed on bots as well as real players
4 Years Ago
Fixed dodgy collider in doorway between recycler and main building at airfield
4 Years Ago
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4 Years Ago
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
4 Years Ago
Fixed invisible barrier across airfield rear door
4 Years Ago
Merge from PlayerColliderMod -> Main
4 Years Ago
Merge BoatClip -> Main
4 Years Ago
Merge DestroyableRoadsigns -> Main
4 Years Ago
Merge MoreGeneralBugFixes -> Main
4 Years Ago
Merge OilRigBoats -> Main
4 Years Ago
Code gen for texture streaming command
4 Years Ago
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
4 Years Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
4 Years Ago
Oops, invert <>
4 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
4 Years Ago
Decrease deep water max to 12m
4 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
4 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
4 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay
4 Years Ago
Removed unused MotorBoat class
4 Years Ago
Remove debug timing
4 Years Ago
Add a final RefreshColliderSize at the end of OnDisconnected
4 Years Ago
Switch CapsuleColliderInfo to a struct
4 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
4 Years Ago
Remove now-unused default bounds
4 Years Ago
TryGetEntityBounds for the gizmo to use
4 Years Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
4 Years Ago
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
4 Years Ago
Don't show "1ft" on wire or hose items, since they're currently unlimited
4 Years Ago
Fixed cargo ship crate decaying
4 Years Ago
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
4 Years Ago
Updated all audio files with quality @ 0% to quality 80%
4 Years Ago
Import analyzer now include warning for low compression quality
4 Years Ago
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.