reporust_rebootcancel

128,127 Commits over 4,201 Days - 1.27cph!

3 Months Ago
merge from connect_modal_dont_cache
3 Months Ago
Prevent connect modal from ocassionally throwing an NRE
3 Months Ago
▄▇▆▇_▇▊▉▋▌█▋▋█▉▇▄▉▆▋▆▊▇▋▇▊▅▇▍▊▋ -> ▉▄▋_▌█▉▄▇
3 Months Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
3 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
3 Months Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
3 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
3 Months Ago
Use a single shared 200 x 200 texture to keep costs down
3 Months Ago
Show the real ingame map on a RHIB screen
3 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
3 Months Ago
prison update
3 Months Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
3 Months Ago
Updated fluorescent light icons
3 Months Ago
Updated water bottle, bota, basket and syringe override controller and entity
3 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
3 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
3 Months Ago
Animate the throttle level on the new RHIB Support reverse
3 Months Ago
Fixed game view indirect lighting when in prefab mode
3 Months Ago
Fixed ceiling fluorescent light collision issues
3 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
3 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
3 Months Ago
Server compile fix
3 Months Ago
Scientist RHIB texture and model update
3 Months Ago
Re-enable Read/Write for collision meshes only
3 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
3 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
3 Months Ago
PT Boat update
3 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Months Ago
merge from storeitem_phrase for todays skin upload
3 Months Ago
Spotlight collider tweaks, added a large interaction collider
3 Months Ago
minor code cleanup
3 Months Ago
Electric table light prefab minor cleanup
3 Months Ago
Added working compass to the new RHIB
3 Months Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
3 Months Ago
Fix max health display applying modifiers twice on the client.
3 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
3 Months Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
3 Months Ago
Fixed the propellers not rotating with movement speed
3 Months Ago
▊▊▉▊ █▋▌▊ ▍▌▊ ▌█▆▉ ▄▊▉▍█▅ ▊▍ ▍▇▍▆▇▍ ▅▍▅▄ ▆▅▋ ▍▋█▋ ▅▊ ▄▆▆▅▌▆ ▆▆▉▋▌ ▍▅▍▊ ▉▇██▉▊ ▋▌█▌▅▄▋ ▄▌▅▆▇▉ ▊▊▋▆ ▅▄▄▊▊▆▇ ▄ ▅▆▄██▍ ▆▊▍▇ ▇▌▇ ▋▅▉▆▊▉▉ ▊▊▆▍▌▅▇ ▇█▍▅▊ ▄▋▄▌▊▊█▅▍▋ ▉ ▇▇▌▌
3 Months Ago
Add Waterworld to the scene loader
3 Months Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
3 Months Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
3 Months Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
3 Months Ago
constraint editor on by default
3 Months Ago
moved constraint editor to handles, re-used Unity's angular joint handles
3 Months Ago
More farm set dressing WIP
3 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
3 Months Ago
Blockout farm entrance kiosk WIP
3 Months Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
3 Months Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change