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138,770 Commits over 4,505 Days - 1.28cph!

4 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
4 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
4 Years Ago
lava lake model/material and flow map
4 Years Ago
adding diogo's standard flow shader <3
4 Years Ago
Faster placement test
4 Years Ago
Some initial work re opening the skin viewer from the in-game crafting screen. This needs the planned change from second camera to rendertexture to start fully working.
4 Years Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
4 Years Ago
Increase inputs & outputs on breadboard from 5 -> 10
4 Years Ago
Partial fix for clothing loading issues
4 Years Ago
Get skinviewer skin loading working in listen server mode
4 Years Ago
Fix for LR300 workshop item name bug
4 Years Ago
Add support for skinviewer loading weapons and clothing
4 Years Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white
4 Years Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
4 Years Ago
Removed 1 consumption & power reduction from most electrical components
4 Years Ago
.entity positional updates
4 Years Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
4 Years Ago
merge from main
4 Years Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
4 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
4 Years Ago
Adding several convars to configure and debug multithreaded networking
4 Years Ago
Caldera map solid baseline build
4 Years Ago
prefab'd the custom map world setup stack
4 Years Ago
Slingshot and rock, materials and textures!
4 Years Ago
empty backpack when storing it in another container
4 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
4 Years Ago
Merge fix
4 Years Ago
Merge from main
4 Years Ago
fix for client not refreshing bp inventory when moving bp in some situations
4 Years Ago
Resolving roads being too straight
4 Years Ago
NRE fix
4 Years Ago
Limiting previous workaround only to listen server (so running a dedicated server inside the editor is unaffected)
4 Years Ago
Skipping BaseMountable.FixedUpdateCycle and Buoyancy.Cycle on large maps inside editor since they make the game unplayable
4 Years Ago
Commenting out AIMovePoint.FixedUpdate and AICoverPoint.FixedUpdate (significant performance impact on large maps inside editor, even when DDrawAIDataPoints is false)
4 Years Ago
Conveyors will now turn back on after receiving power if they were on when they lost power
4 Years Ago
Close only if the user clicked outside the camera area
4 Years Ago
Modal interaction blocker
4 Years Ago
Remove UI canvas raycaster
4 Years Ago
Mouse drag direction fix
4 Years Ago
Camera size edit
4 Years Ago
Visual border on the popup window. Set the window size programmatically.
4 Years Ago
Image order experiment
4 Years Ago
Minor edits
4 Years Ago
Delay camera showing until the skin has loaded
4 Years Ago
Match perfectly the size of the skin preview image (hardcoded for now)
4 Years Ago
Clean up unnecessary components
4 Years Ago
Apply changes to prefab
4 Years Ago
Fixed camera movement looking like winning Solitare in the 90s
4 Years Ago
Camera experiment
4 Years Ago
Use PropRenderer scene lighting and positioning