111,715 Commits over 3,928 Days - 1.19cph!
Pedal bikes slightly slower
Cyclist stands up automatically when going slow up steep slopes
Changed Scale on Vintage Rectangle Table to match other tables
merge from travelling_vendor
set dressing progress backup
merge from twitch_drops_delete
merge from hood_and_cuffs
Merge from travelling_vendor/dynamic_vendor_pricing
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Calulate the running average as a double to properly capture averages for small sales amounts
Don't save the previous average with the save data, we can calculate it on the fly
Added a VendorPriceTester editor tool that can crunch analytics data to plot out the discount over time
merge from
10052 (pink wires fix)
updated sbl material to take advantage of new tinting
added a tint alpha channel to corrugated_e_white texture
Manifest rebuild on Main as well
Manifest, add missing IDs
Passenger seat radius edit
merge from /main/deferred-decal-extra
merge from /main/blend4way-tintmask
Fixed bikes complaining about kinematic bodies while being shredded.
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
Bicycles now have a bell sound that can be dinged with Fire1
Let cl_steps minimum be 16, mainly for easier listen server physics testing
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fix walkway section using snow materials in large harbor
S2P and HLOD harbor_1
Fixed incorrect pipe and barrel colours on small oil
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction
Manually fix several instances where this object was rotated in monuments
S2P sewer branch, excavator, stables B and military tunnels
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Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
merge from main -> monument_scenes
Hooked up motorbike damage FX and instrument lights
Motorbike pitch stability edit
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
Manually revert creeping_tree prefabs
Cherrypick cs
100113 (skip RendererLOD for BiomeVisuals2)
Subtract first merge from biome_visuals_2
Reconvert prefabs excluding RendererLOD