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105,897 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Bunch of harbor_2 fixes
6 Months Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
6 Months Ago
switched to rendererlod
6 Months Ago
manifest
6 Months Ago
container double door files
6 Months Ago
backup
6 Months Ago
Preliminary screen setup & related files.
6 Months Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
6 Months Ago
Set up initial mesh colliders on the crane
6 Months Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
6 Months Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
6 Months Ago
WIP crane saving
6 Months Ago
New PD controller style roll stabilisation, working rather well. + code formatting
6 Months Ago
Cargo ship crane gets started in dev scene via new dev trigger component
6 Months Ago
Brutalist church progress and added blend mask to metal roof textures
6 Months Ago
Bike balancing experiment
6 Months Ago
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
6 Months Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
6 Months Ago
Fixed missing collider on crashed helicopter
6 Months Ago
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6 Months Ago
Adjust car settings for two-wheeled operation
6 Months Ago
Merge main -> Bikes
6 Months Ago
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6 Months Ago
Assigned correct materials to the harbor crane prefab
6 Months Ago
Finished crane LOD0 and textures
6 Months Ago
Reversed RAND switch behaviour, passes power when on and resets to off
6 Months Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
6 Months Ago
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6 Months Ago
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6 Months Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
6 Months Ago
positioning tweaks
6 Months Ago
Fixed batteries draining more than the current energy they receive
6 Months Ago
Merged electricity_power_fixes to Aux2
6 Months Ago
Merged io_entity_snapping/fixes to Aux2
6 Months Ago
merge from main -> ping_estimation
6 Months Ago
Merge from full_server_demos -> aux2 Network++
6 Months Ago
Fixed memory cell still consuming 1 power
6 Months Ago
Fixed switch and smart switch green/red lights feedbacks
6 Months Ago
merge main -> full_server_demos network++
6 Months Ago
merge packet_ordering_2 -> full_server_demos
6 Months Ago
Merge harbor tweaks to Aux2
6 Months Ago
updated santa beard to use the newer burlap sack world model when dropped
6 Months Ago
Fix rotations for Bradley and Heli crates
6 Months Ago
Sks update - removed unnecessary files (test mat & obj)
6 Months Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
6 Months Ago
Fixed smart switch handles not working
6 Months Ago
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6 Months Ago
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6 Months Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle