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111,741 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
Fixed override steering bug Increased time between pullovers
7 Months Ago
remove ambient sound from travelling vendor vending machines
7 Months Ago
Fix hot air balloon immediately deflating after server transfers
7 Months Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
7 Months Ago
Damage WIP
7 Months Ago
Greatly improved the performance of vendor position pull over collider check
7 Months Ago
Merge from runtime_profiling_update_markers -> main
7 Months Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
7 Months Ago
Wallpaper pickable using a hammer
7 Months Ago
Drive for a bit before switching off indicators Removed another sphere
7 Months Ago
Fixed unset indicators on pull off
7 Months Ago
Fixed another bug with hazards Commented out debug spheres
7 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
7 Months Ago
Merge from runtime_profiling_update_markers -> main
7 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
7 Months Ago
Added wallpaper conditional models to all stones building block prefabs
7 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
7 Months Ago
Set last wounded start time when handcuffs are broken out of
7 Months Ago
Merge from main
7 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
7 Months Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
feedback for the license plates. reworked composition in storage warehouse.
7 Months Ago
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7 Months Ago
Fixed Normal Scale display in inspector
7 Months Ago
Fixed texture tiling/offset not working (deferred decal shader)
7 Months Ago
vm_screen atlassed emissive
7 Months Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
7 Months Ago
emissive tweaks. less ring around the indicators
7 Months Ago
merge from doorcontroller_fixes
7 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
7 Months Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
7 Months Ago
Added normal scaling to deferred decal shader
7 Months Ago
Increase indicator speed
7 Months Ago
radtown redux set dressing progress backup
7 Months Ago
merge from main
7 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
7 Months Ago
updated unique textures
7 Months Ago
Flipped indicators
7 Months Ago
Removed doublers
7 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
7 Months Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
7 Months Ago
Block movement server side too when downed and handcuffed
7 Months Ago
Travelling Vendor -> Main
7 Months Ago
Removed unused RendererLOD
7 Months Ago
Added null check on IsPositionClear - should prevent NRE's
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors