reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

6 Months Ago
merge from full_server_demos -> aux2
6 Months Ago
merge simple_upload -> full_server_demos
6 Months Ago
More stabilisation stuff
6 Months Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
6 Months Ago
Force update passthrough UI when switching between an input/output handle
6 Months Ago
Use async loading to load the menu+game+engine UI in parallel
6 Months Ago
Clamp angular velocity y
6 Months Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
6 Months Ago
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6 Months Ago
Fixed auxiliary outputs messing with how we calculate power drain
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Fix container Ids Manifest
6 Months Ago
Compile fixes, player animator update
6 Months Ago
Merge from main (stomped animator changes, will need to be regenerated)
6 Months Ago
Merge from cine_anims
6 Months Ago
Compile fixes
6 Months Ago
talk_06 anim settings fix
6 Months Ago
Merge from main
6 Months Ago
Change blocksize convar from bytes -> MB
6 Months Ago
Add integral
6 Months Ago
Bike roll stabilisation work
6 Months Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
6 Months Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
6 Months Ago
codelock placement
6 Months Ago
Fixed memory cell power passthrough being showed on both outputs
6 Months Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
6 Months Ago
tweaks to screw placement on texture group 03
6 Months Ago
screen material
6 Months Ago
extra material screen and uploaded crate models
6 Months Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
6 Months Ago
merge harmony2_3 -> aux2
6 Months Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
6 Months Ago
vm sks attachment and ironsights
6 Months Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
6 Months Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
6 Months Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
6 Months Ago
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6 Months Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
6 Months Ago
Extra AI data
6 Months Ago
Final tweaks for brutalist church
6 Months Ago
oilrigs S2P
6 Months Ago
set dressing level 3 rooms
6 Months Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
6 Months Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
6 Months Ago
player update. set up torch, skull torch and divers torch.
6 Months Ago
Exposed the total number of boxes and tweaked their spawn order
6 Months Ago
Merge from main
6 Months Ago
scaled down creeping trees in junkpiles by 25%
6 Months Ago
harbor_2 S2P