111,707 Commits over 3,928 Days - 1.18cph!
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Travelling vendor is no longer globally networked
Adjusted damage, hurt triggers, forces
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frontier hatchet rig tweaks, initial burstcloth setup
Merge Travelling Vendor -> Main
Check if we have someone around before dying
Swapped to pattern matching
Reduced pull over distance again
Get component if null on serverside menu
Target code semi-cleanup
merge from demorecorder_ui_improvements
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
Pick further away points to align to
Remove smoothing pass for alignment
lod distances, lod4 stays longer
tweaked emissive indicators so they dont pixelate at range
Removed Unused FBX mesh.
Updated Vintage Rectangle Table Colliders
set dressing progress backup
Fixed order of NRE checks
Added more checks to try and kerb this NRE
Fixed occlusion culling setting always turning itself back on when opening the game
Vendor can now get over rails
Added rails to vendor test map
Added more accurate detailed colliders
Do not try to swap items around if they can't stack (introduced by 98742)
Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
Fix cargo ship spawning extra scientists (have to turn off both variant roots)
A couple of small bike edits
Tuned all bike and rider damage thresholds
Pedal bikes slightly slower
Cyclist stands up automatically when going slow up steep slopes
Changed Scale on Vintage Rectangle Table to match other tables
merge from travelling_vendor
set dressing progress backup
merge from twitch_drops_delete