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105,897 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
6 Months Ago
Initial docking path for harbor_2
6 Months Ago
First attempt at spawn near for docking command
6 Months Ago
Item setup
6 Months Ago
fixes
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
updates
6 Months Ago
Moon pool crane textures
6 Months Ago
Merge from main
6 Months Ago
Fixed fuel generator aux inputs draining power
6 Months Ago
Cargo decides what harbor to dock at based on spawn distance
6 Months Ago
Cargoship now moves around the island anti-clockwise
6 Months Ago
Re-added cargo notifier to harbor2 Scene2Prefab
6 Months Ago
Rounded upkeep timer minutes
6 Months Ago
merge from main
6 Months Ago
baseline
6 Months Ago
Changed upkeep timer format
6 Months Ago
player update. CNY spear entity edited so it sits in the player hands correctly
6 Months Ago
Added container drop off ground decals in both harbors
6 Months Ago
refraction material
6 Months Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
6 Months Ago
Check scientist target move distance is within a suitable distance from bradley
6 Months Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
6 Months Ago
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6 Months Ago
fixed clipping issue
6 Months Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
6 Months Ago
CanSeeTarget can now take a source position offset, used to check move points.
6 Months Ago
ao on tools
6 Months Ago
moon pool crane texturing
6 Months Ago
Refactor
6 Months Ago
Remove now unused LOS offset code
6 Months Ago
AIInformationZone LOS improvements for GetBestMovePointNear
6 Months Ago
enabled material setup on AC unit prop for testing
6 Months Ago
snow effect material config setup
6 Months Ago
snow effect material config
6 Months Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
6 Months Ago
made black screenbacks all flat geo
6 Months Ago
merge from material biome improvements
6 Months Ago
asset zoo prep for props review
6 Months Ago
Merge from main
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Fix container doors getting deleted when moving onto cargo ship
6 Months Ago
Adjust docked cargo position for better container access
6 Months Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship
6 Months Ago
Use Continuous Speculative
6 Months Ago
Wheel terrain FX, borrowed from cars for the moment
6 Months Ago
Bike physics + visual fixes
6 Months Ago
More spawnable static props with "on" appearance - candle sets, individual candles, furnace large + small, electric furnace. Fixed "alwaysOn" static hobobarrel missing sounds and entity script. Manifest update.
6 Months Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left