reporust_rebootcancel

105,915 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Tutorial NPC now looks at player when they are in range
7 Months Ago
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7 Months Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
7 Months Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
7 Months Ago
Merge from tutorial_island
7 Months Ago
Set up skin scripts properly for things like roadsign gloves
7 Months Ago
WIP NPC "angry exit" controller state
7 Months Ago
Backups
7 Months Ago
Updated a few help prompts with new videos
7 Months Ago
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
7 Months Ago
Added button to reset tutorial in options menu
7 Months Ago
Change default flush interval from 1 min -> 5 min
7 Months Ago
Store session start timestamp (when demo recording started) in header Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues) - change DemoPlayerInfo.SteamId -> Guid (ulong technically) Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure) Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
7 Months Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url
7 Months Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
7 Months Ago
Fixed rug skins not showing up
7 Months Ago
Fixed more issues with skins not loading or loading incorrectly
7 Months Ago
Updated tutorial welcome prompt with video asset + slight formatting and layout changes
7 Months Ago
Merge from main -> full_server_demos
7 Months Ago
Refactor into multiple .cs files as the code has grown
7 Months Ago
Flagging prefabs
7 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
7 Months Ago
Merge from tutorial_island
7 Months Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
7 Months Ago
Cleaned up kill warnings when cleaning up the tutorial
7 Months Ago
Updated convars; fixed NaNs and NREs
7 Months Ago
Fix most skin viewing being broken
7 Months Ago
Updated Tool Cupboard mission wording
7 Months Ago
Sunlight direction fix
7 Months Ago
Fixed viewmodel lingering for several seconds when cinematic starts
7 Months Ago
Clear rendertexture assignment when SkinViewer is destroyed
7 Months Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
7 Months Ago
Merge from /main/media_projects/deckard
7 Months Ago
Cinematic scene file tweak
7 Months Ago
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7 Months Ago
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7 Months Ago
Bradley doesn't take damage from scientists.
7 Months Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
7 Months Ago
Bradley doesn't target Scientists
7 Months Ago
Spawn scientists pre-aware of attacker
7 Months Ago
Added metal roof tileable textures
7 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
7 Months Ago
missing file
7 Months Ago
Allow server demos to be turned on and off at runtime
7 Months Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
7 Months Ago
brightness values
7 Months Ago
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7 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
7 Months Ago
oilrig - sat tubes greybox models
7 Months Ago
Flag a bradley as road spawned or not