111,844 Commits over 3,928 Days - 1.19cph!
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merge from travelling_vendor -> Aux2
Fixed client compile error
Fixed vendor front spacing and placement
Fixed dodgy serverside references causing duplicate vendor fronts and turrets
Vendor fronts should now be spawned in the correct position
Setup work for new icon
Prefab changes
2-stage exhaust prefab. Idle+Driving.
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wip handcuff viewmodel animation and rig edited
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Added RemoveExistingTopology option to Monument component
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sb toolcupboard update
prefab setup with various scripts (will need adjusting)
finalised textures
lods and gibs
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
merge from heli_groundheight_fix -> main (stops heli error spam)
Heli now uses fixed height again
Added and Setup Rectangle Table Prop Prefab
Added Vintage Desk Prop Model
Fixed broken protobuf file
Rebuild
Fixed broken protobuf file
fixed biome override on some crack grass nested prefabs
supermarket
Added quick death to get on AUX.
Fixed roads being picked up as a spawn check
Added some convars to customise behaviour
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one.
This prevents vendor from spawning on top of anything.
tweaked collider of oilrig crane cabin
bunch of material overrides fixes
Merge from qol_industrial_conveyor_filter
watersystem handles casts made from underwater properly
- no false positives when slightly underwater
- able to get a positive result when looking at the surface from underwater
Merge from cuffs_and_hood
Don't allow items to be drag swapped onto locked cuffs
Improve monument/blend map for radtown to ease road in/out
Raised the terrain slightly to compensate for the road digging effect
merge from NewTickConvars