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105,999 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
8 Months Ago
RNG'd occasional high impact hits, because all hits being samey is boring
8 Months Ago
More debug visualization commands
8 Months Ago
Rooms now correctly connect Add bunch of debug commands
8 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
8 Months Ago
Merge from main/map_entity_load_fix
8 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
8 Months Ago
Reapply
8 Months Ago
Merge from main
8 Months Ago
Actually create the meal output items
8 Months Ago
updated diesel_collectable prefab
8 Months Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
8 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
8 Months Ago
subtract map_entity_load_fix
8 Months Ago
Actually convert ingredients to meals
8 Months Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
8 Months Ago
Oops, needs the .translated
8 Months Ago
Tidy up
8 Months Ago
Revert accidental MenuUI commit
8 Months Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
8 Months Ago
Fix unassigned fuel grid + other bits
8 Months Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
8 Months Ago
Rooms connect but closest face isn't working correctly
8 Months Ago
Add faces to square foundation and triangle floor
8 Months Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
8 Months Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
8 Months Ago
Ok seems to finally connect faces of walls & floors correctly
8 Months Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
8 Months Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
8 Months Ago
Getting closer
8 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
8 Months Ago
Merge SeatClipInfoChanges -> Main
8 Months Ago
More info for the SeatClipInfo going to Sentry
8 Months Ago
Exclude the most common triggers for SeatClipInfo
8 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
8 Months Ago
Improvements to template processing + wip barebones Standard ASE template
8 Months Ago
Fixes, built locally and tested to confirm it works
8 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
8 Months Ago
Merge from map_entity_load_fix
8 Months Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
8 Months Ago
Added fall damage tea, halves incoming damage
8 Months Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
8 Months Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
8 Months Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
8 Months Ago
Missed some files
8 Months Ago
Split up classes & organize code
8 Months Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
8 Months Ago
Unsaved
8 Months Ago
Cooking UI work, some oven setup
8 Months Ago
ID/manifest fix for electric oven