reporust_rebootcancel

106,005 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Missed some files
8 Months Ago
Split up classes & organize code
8 Months Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
8 Months Ago
Unsaved
8 Months Ago
Cooking UI work, some oven setup
8 Months Ago
ID/manifest fix for electric oven
8 Months Ago
Cherry pick small SceneLoader improvements -> Main
8 Months Ago
Loot panel rename
8 Months Ago
Allow opening my scene with Ctrl+Alt+Shift+B
8 Months Ago
Manifest only
8 Months Ago
Hide startup screen (no need) and changed default preferences
8 Months Ago
Added new items with icons for various food combination meals
8 Months Ago
Merge ParentedDroppedItemNetworking -> Main
8 Months Ago
Apply André's version, with bool fixed
8 Months Ago
Subtract my version
8 Months Ago
Added outline to the Skin Viewer 3D views
8 Months Ago
LR300 - base file and selection of anims updated with camera bone and animation
8 Months Ago
Rockets loading and firing, recoil
8 Months Ago
Reverted project settings to previous state
8 Months Ago
Added custom template extension (non compilable) and cleaned up built-in templates
8 Months Ago
Integrated Amplify Shader Editor (Rust Edition) via Packages
8 Months Ago
Changed icon
8 Months Ago
Now able to unload magazines so long as they have a round in them
8 Months Ago
merge from store-ui
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
SAP can now load in external magazines
8 Months Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
8 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
8 Months Ago
When reloading, guns checked with external mag will look for magazine items
8 Months Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
8 Months Ago
8 Months Ago
Now takes ammo type from entity
8 Months Ago
Added a way to fully fill pistol magazine from hand
8 Months Ago
merge from main
8 Months Ago
merge from fix_send_inventory_nre
8 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
8 Months Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
8 Months Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
8 Months Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
8 Months Ago
Icon for low grade oven
8 Months Ago
Initial work on two more oven types
8 Months Ago
Added loot panel scene to the scene list
8 Months Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
8 Months Ago
Cooking pot loot panel + bits and pieces.
8 Months Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
8 Months Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
8 Months Ago
cannon inputs first pass
8 Months Ago
Polish/fixes
8 Months Ago
Finalized metals & distance scaling.
8 Months Ago
Fixed magazine displaying ammo count