reporust_rebootcancel

133,784 Commits over 4,293 Days - 1.30cph!

6 Months Ago
Fixed rogue pixels in the bulb emissive texture
6 Months Ago
String light bulbs are now combined together into a single mesh
6 Months Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
6 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
6 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
6 Months Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
6 Months Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
6 Months Ago
prison update
6 Months Ago
security prison progress
6 Months Ago
Merge: from main Tests: editor compiles
6 Months Ago
Set GPU instancing on materials
6 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
6 Months Ago
Enable Read/Write for nature assets
6 Months Ago
codegen phrase checks
6 Months Ago
updated the security spotlights lods
6 Months Ago
Fix camera position not updating when recentering map view
6 Months Ago
applied cinematic materials to ejector seat for merge
6 Months Ago
Enabled GPU instancing on fairy light bulb material
6 Months Ago
▉ ▅▉▇▇█▍ ▉▍▌▌ ▅▇▌▆▇▅▇▌▆▄▉▊▉▅▍▌▆▇▅▋ ▍▋▋▋▄▅▋ ▇▆▌█▅▌▉▉▉▍▅█▅▍█▍▆▍▉ ▄ ▆█▊ ▊▆▌▄ ▍█▊▅▅▅█▄▉▇ ▊█▋▄▉▇▍▅▌▍▌█▌ ▉▋▉▅▉ ▍▉▅▆ ▆▌▉▅ ▍▌▍▇▋▍▌▉▉▉▋▄▊▄▋▉▇▌▅ ▉▊ ▅▇ ▉▍▌▅▍▅█ ▅▍ █ ▇█▄▅▉▆ ▍▉ ▆▍▆▌▅▌▌▌
6 Months Ago
▍ ▌▌▅▍▊▉▄ ▌█▅ ▇▋▇ ▉▊▋▋▋▌▍▆█▅ ▄▇▍▊▄ ▇█▊▇ ▋█▄▇▄▅▊▅▅▉▋▍▋▆▍▄▇▄█ ▋▋▄ ▋▇▊▄▊▊▌▍▉▄█▄▍▍█ ▇▊▉▅▋ ▋▋▋▅▇▄▄ ▊▋▇▍ ▍▊▊▋▊▊▍▉▄▆▅▄▋█▊▆▍▉▄ ▇▍ ▊▍▆▍▊ █▋▉▉▆▆ ▆▅▉ █ ▆▆▌▊▋▄▄ █▊▋ ▍▋▊ ▌▄▄▋▍▄▆ ▊█ ▋▍▅ ▅▄█▄
6 Months Ago
update from naval_update
6 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
6 Months Ago
Upon first time opening map automatically centre on player
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
6 Months Ago
Merge: from main
6 Months Ago
Stop interaction toast clipping Setup button max sizes
6 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
6 Months Ago
merge from main
6 Months Ago
(Test) set all meshes isReadable=0
6 Months Ago
Revert library setting
6 Months Ago
Remove top level token debug
6 Months Ago
Ensure map name is sanitised properly in streamermode
6 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
6 Months Ago
Ensure session background isn't fully transparent
6 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
6 Months Ago
Fix scientists shooting before fully aligned to aim
6 Months Ago
adjusted terrain ignore volume
6 Months Ago
Subtract mesh and material changes
6 Months Ago
Remove excess logs
6 Months Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
6 Months Ago
Fix spacing issue with queue icon
6 Months Ago
Fix server queues not detecting single person queues
6 Months Ago
Dont adjust gamemode counts if you are on the wrong category
6 Months Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
6 Months Ago
cherrypick 127820
6 Months Ago
Try and fix promo site not working
6 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
6 Months Ago
Fix rust plus close button not working