reporust_rebootcancel

111,915 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Merge main -> SkinViewFix
8 Months Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
8 Months Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
8 Months Ago
Merge from main
8 Months Ago
Revert accidental RPG prefab edit in previous commit
8 Months Ago
Minor UI edit for consistency
8 Months Ago
float3 instead of Vector3, moving wires fixes
8 Months Ago
Repair bench UI adjustments
8 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
8 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
8 Months Ago
Merge main -> RepairBenchSkinName
8 Months Ago
Fixed priv issues on front
8 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
8 Months Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
8 Months Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
8 Months Ago
Manually mark seeds & ladders as "don't show monument building blocked"
8 Months Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
8 Months Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
8 Months Ago
Damage materials that belonged to this branch.
8 Months Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
8 Months Ago
merge main -> release
8 Months Ago
Water trail improvements.
8 Months Ago
phrases
8 Months Ago
Fix teammate building guide staying visible after the teammate has disconnected
8 Months Ago
Extra wheel FX sorting for the trike.
8 Months Ago
player update. 3p minigun anims exported and set up
8 Months Ago
Bezier.ApplyLineSlack micro optims
8 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
8 Months Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
8 Months Ago
Moved wire slack calculation to job system, wip
8 Months Ago
merge from nexus
8 Months Ago
merge from fix_queueskip
8 Months Ago
merge from fix_staging_client_analytics
8 Months Ago
merge from fix_runtime_profiling_hook
8 Months Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
8 Months Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
8 Months Ago
Localise travelling vendor
8 Months Ago
Added various resources and materials
8 Months Ago
Fix reserved slots not being added to list when created
8 Months Ago
Added 20 weapons to travelling vendors orders
8 Months Ago
Added setting to show display names rather than shortname
8 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
8 Months Ago
Fixed editor entry not being marked as dirty
8 Months Ago
NPC Vending Order now colours entries according to rarity
8 Months Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
8 Months Ago
Merge main
8 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
8 Months Ago
some optimizations on icicles set prefabs
8 Months Ago
some more prefabs converted to MeshLOD
8 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.