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111,881 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
8 Months Ago
Merge main
8 Months Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
8 Months Ago
main -> release
8 Months Ago
Updated Selection History editor tool
8 Months Ago
update client dash on load
8 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
8 Months Ago
Merge from main
8 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
8 Months Ago
sb toolcupboard progress initial prefab, textures and materials
8 Months Ago
weekly skins
8 Months Ago
merge from IsMobileFix
8 Months Ago
merge from fishing_changes_june_24
8 Months Ago
merge from fix_barricades_train_tunnels
8 Months Ago
merge from sprint_seed_fill
8 Months Ago
Ferry Terminal S2P
8 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
8 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
8 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
8 Months Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
8 Months Ago
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8 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
8 Months Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
8 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
8 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
8 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
8 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
8 Months Ago
Merge from main
8 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
8 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
8 Months Ago
Merge from main
8 Months Ago
merge from main
8 Months Ago
merge from CustomSkinFix
8 Months Ago
Fixed repair bench NRE when using custom skins
8 Months Ago
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8 Months Ago
merge from wire_slacking
8 Months Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
8 Months Ago
Changed vendor flags on fishing village a and c
8 Months Ago
Minor changes
8 Months Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
8 Months Ago
Distance check on vendor
8 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
8 Months Ago
Vendor now destroys barricades that it runs into
8 Months Ago
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8 Months Ago
Commit marking more components as [MapGeneration]
8 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
8 Months Ago
Base
8 Months Ago
Merge main
8 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel