111,881 Commits over 3,928 Days - 1.19cph!
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
Updated Selection History editor tool
update client dash on load
shark not assuming non-vehicle mountables in water are inflatables
- properly using water level for driving the physics
- added protobuf definition
- fuel display
- simple audio
- changed mount pose
sb toolcupboard progress
initial prefab, textures and materials
merge from fishing_changes_june_24
merge from fix_barricades_train_tunnels
merge from sprint_seed_fill
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD)
Global S2P with full HLOD update
Also included the new lighting files unity seems to want to produce for scenes
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
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Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix)
Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
New rotor wash FX prefab
Applied to Scrap Transport
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more)
No actual gameplay change, just UI
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
Fixed repair bench NRE when using custom skins
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Fixed vendors not working on fishing village a and c
Thank you Alistair!
Changed vendor flags on fishing village a and c
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
- Increased range to be classified at destination
- Increased steering sensitivity
- Added downforce based on speed
- Tightened suspension springs
Vendor now destroys barricades that it runs into
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Commit marking more components as [MapGeneration]
Removed some weight from the vendor (took out the passenger seat)
Suped up the engine (+50 horsepower)
Added racing breaks
always applying stability/righting forces when mounted, rather than needing fuel