reporust_rebootcancel

154,232 Commits over 4,536 Days - 1.42cph!

4 Months Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
4 Months Ago
merge from defaultsortingorder_update
4 Months Ago
Merge from main
4 Months Ago
removed gear crafting cost from binoculars
4 Months Ago
merge from workbench_upgrades
4 Months Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
4 Months Ago
efficency now excludes beancans and gunpowder
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
merge from mortar_prototype
4 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
4 Months Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
4 Months Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
4 Months Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
4 Months Ago
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4 Months Ago
Fix NRE when no editor window is selected
4 Months Ago
Ensure mask update group is provided
4 Months Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
4 Months Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
4 Months Ago
Merge from main
4 Months Ago
Fix typo
4 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
4 Months Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
4 Months Ago
Fix hidden items showing up in the vending machine search
4 Months Ago
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4 Months Ago
empty_country_fix -> main
4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
Fix countries not being shown in the drop down country selection window
4 Months Ago
merge from rfreceiver_modding_fix
4 Months Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
4 Months Ago
merge from steaminventory_newitem
4 Months Ago
merge from main
4 Months Ago
Fix shop name input being at a weird position when opening the dialog window
4 Months Ago
Ensure 'remove all' popup closes if you disconenct
4 Months Ago
Support UI popup with empty string titles
4 Months Ago
Fix dodgy shadow on apply, modify and discard buttons
5 Months Ago
Fix broken open transition
5 Months Ago
empty_country_list_fix -> main
5 Months Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
5 Months Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
5 Months Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
5 Months Ago
merge from efficiency_desc
5 Months Ago
Efficiency upgrade description change, on the right branch this time
5 Months Ago
Fixed not being able to connect a wire to a door controller when the door is open
5 Months Ago
Subtract new navmesh
5 Months Ago
Readd god rock & anvil rock to craggy
5 Months Ago
Codegen
5 Months Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
5 Months Ago
remove computer station passthrough, slightly move input plug to line up better with model