reporust_rebootcancel

134,619 Commits over 4,324 Days - 1.30cph!

6 Months Ago
main -> naval_update
6 Months Ago
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6 Months Ago
merge from oilrig_remove_static_oil_barrels
6 Months Ago
merge from refinery_gib_fix
6 Months Ago
merge from nvg_clothing_fix
6 Months Ago
merge from mil_tunnel_terrain_ignore_fix2
6 Months Ago
merge from abyss_storage_fix_aug25
6 Months Ago
merge from hardcore_commands
6 Months Ago
merge from bag_respawn_invis_fix
6 Months Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
6 Months Ago
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6 Months Ago
Added new properties serialized on the DecalsRendererFeature
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
spotlight tripod model
6 Months Ago
Merge from main
6 Months Ago
Merge from remove_hierarchyutil
6 Months Ago
merge from deep_sea/networking -> deep_sea
6 Months Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
6 Months Ago
Islands do not use MoveToDeepSea, they don't have to
6 Months Ago
Removed excess logs Better loading screen preloading
6 Months Ago
more_menu_fixes -> main
6 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
6 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
6 Months Ago
merge from deep_sea/islands
6 Months Ago
Comments and gizmo fix
6 Months Ago
Ensure default background is always shown
Rin
6 Months Ago
Removed duplicate gibbable script on small oil refinery
6 Months Ago
Better island spacing, they cant overlap
6 Months Ago
Stop the loading screen from messing up logos over and over again
6 Months Ago
Hot air balloon armor is no longer attire
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from naval_update
6 Months Ago
merge from main
6 Months Ago
merge from editor_skipmenuwarmup
6 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
6 Months Ago
merge from deep_sea/spawn_command -> deep_sea
6 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
6 Months Ago
Small tweak & cleanup.
6 Months Ago
Light values.
6 Months Ago
Fairybulb stuff
6 Months Ago
Emission toggle on glass material.
6 Months Ago
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6 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
6 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
6 Months Ago
Merge from main
6 Months Ago
merge from naval_update/deep_sea/
6 Months Ago
merge from naval_update
6 Months Ago
merge from main