reporust_rebootcancel

105,999 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Fix broken merge on hemp-collectable
8 Months Ago
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
8 Months Ago
Add azure blob storage SDK manually from nuget
8 Months Ago
Merge from main
8 Months Ago
Expose variables for server demos as convar `full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
8 Months Ago
Moving from stash to branch* When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file Packets sent to multiple players are only recorded once (store list of players sent to) Inbound & outbound data is stored in the order it was processed on the server The demo is written to disk on a separate thread to make performance impact minimal Demo is split into 1 minute chunks for testing (will be 5 minutes later) Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo) A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc) Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled
8 Months Ago
Heat spreads through walls to other rooms (slowly) from hot rooms
8 Months Ago
Change vitals to always show "too hot" or "too cold" so I can see what temperature the player is at
8 Months Ago
Assign temperature value to each room, active heat sources slowly increase the heat of the room
8 Months Ago
Fixed bugs with inventory not being referenced correctly
8 Months Ago
merge from gnb_shader_updates
8 Months Ago
Toggled GNB back on
8 Months Ago
Fixed shaders to support GNB again
8 Months Ago
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
8 Months Ago
Cloth, clothflesh, concrete, metalore
8 Months Ago
level update and s2p
8 Months Ago
more biome visuals compatible props and structures
8 Months Ago
Merge from main/map_entity_load_fix
8 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
8 Months Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
8 Months Ago
Flag collider/bounds change to make it easier to melee dig
8 Months Ago
Check ingredients by item ID
8 Months Ago
When making meals, take stacks into account
8 Months Ago
Fixed missing deer kebabs
8 Months Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
8 Months Ago
New system UI
8 Months Ago
Icons
8 Months Ago
New system, combine ingredients button
8 Months Ago
Try to do the shoelace formula manually
8 Months Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
8 Months Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
8 Months Ago
More button stuff
8 Months Ago
Toggle button UI stuff
8 Months Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
8 Months Ago
More icon work
8 Months Ago
Icon button work etc
8 Months Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
8 Months Ago
Generate proto
8 Months Ago
Tea target type proto change
8 Months Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
8 Months Ago
Scene backups
8 Months Ago
Cherrypick #92273
8 Months Ago
Fixed IsSeatClipping direction not being normalised
8 Months Ago
Merge fixes in some random prefabs
8 Months Ago
Missed .cs file
8 Months Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
8 Months Ago
merge from fix_send_inventory_nre
8 Months Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
8 Months Ago
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