reporust_rebootcancel

121,380 Commits over 4,018 Days - 1.26cph!

9 Months Ago
Fixes to normals and tiling on wallpapers
9 Months Ago
Missing file
9 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
9 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
9 Months Ago
4x tunic bones test
9 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
9 Months Ago
Updated model for digital clock to close meshgap.
9 Months Ago
player update. setting up bows
9 Months Ago
Radioactive Water (missing manifest) -> World Update 2
9 Months Ago
Radioactive water reduces thirst rather than increasing it
9 Months Ago
Updated textures and model for digital clock
9 Months Ago
Radioactive Water -> World Update 2
9 Months Ago
Ensured radtown has correct lake setup
9 Months Ago
merge from fix_analytics_uploader_nre
9 Months Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
9 Months Ago
Fix bulk uploader NRE when no events are submitted
9 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
9 Months Ago
Merge world_update_2
9 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
9 Months Ago
more WIP
9 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
9 Months Ago
divesite fixes
9 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
9 Months Ago
wallpaper icon file wasnt checked
9 Months Ago
wallpaper icon
9 Months Ago
split DPV into client/server/shared files
9 Months Ago
Patrol heli fixes -> Main
9 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
9 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
9 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
9 Months Ago
Fixed "Target socket is occupied" not being translated client side
9 Months Ago
merge from digitalclock
9 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
9 Months Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
9 Months Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
9 Months Ago
Merge from dropsrender main
9 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
9 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
9 Months Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
9 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
9 Months Ago
Add video headers for Sunburn and Soundtrack
9 Months Ago
Added Rust.Localization.Editor assembly for localization Editor code
9 Months Ago
Hook new wolves to population, allow spawning packs
9 Months Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
9 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
9 Months Ago
Compile fix in LanguageSwitcher
9 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
9 Months Ago
Skinning updates, burst cloth tweaks
9 Months Ago
More error handling