reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from main
1 Year Ago
merge from uv123-tangent-basis-fix
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Fixed dof_deckard convar logic
1 Year Ago
Fixed NaN and Infinity in some cases due to undefined/zeroed params
1 Year Ago
Matched deckard sensor size list to our existing sensor list
1 Year Ago
Corrected a few sensor sizes in ConVar.Client.CameraSensorSize
1 Year Ago
Snowpile prop
1 Year Ago
merge form main
1 Year Ago
merge from main
1 Year Ago
merged from terrain-shader-fix
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from tc_layout_update
1 Year Ago
Corrections and renames for existing materials Added additional props + prefabs
1 Year Ago
Surface showcase prefab
1 Year Ago
Surface materials - for flatlay renders
1 Year Ago
Only allow players to place walls at the correct rotation, no soft side facing out
1 Year Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
1 Year Ago
Parent merge
1 Year Ago
Add a specific mount stage to the final mission
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
1 Year Ago
Switched my inventory loadout back to standard rocket launcher
1 Year Ago
Harvest pings can now be changed per objective so different resources can have their own pings
1 Year Ago
Swap craft bow and craft bandages objective
1 Year Ago
Heal objective now just requires the player to use a bandage
1 Year Ago
Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does Ensure stream position is correctly offset when writing strings & variable length int
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Removed accidental include
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Entrance LODs
1 Year Ago
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1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Added Match Main Camera toggle to sync settings with in-game DoF + removed auto focus option + added dof_deckard convar
1 Year Ago
Separate tutorial bear AI design.
1 Year Ago
Sensor size matches main camera by default
1 Year Ago
Grouped settings with foldouts
1 Year Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
1 Year Ago
Compile fix
1 Year Ago
Minor edit to SceneLoader; formatting
1 Year Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
1 Year Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
1 Year Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
1 Year Ago
Merge HomingMissileLauncher -> Main
1 Year Ago
Improved compile fix
1 Year Ago
Added scene loader script - top menu to quickly load specific editor scene files