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129,984 Commits over 4,232 Days - 1.28cph!

8 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
8 Months Ago
Merge from jungle_update
8 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
8 Months Ago
Added debug.selectLookingAt convar
8 Months Ago
Increased width of vines to 0.3m (was 0.1m)
8 Months Ago
Merge from miner_hat_skin_fix
8 Months Ago
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8 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
8 Months Ago
Merge from codelocked_crate_lod_fix
8 Months Ago
merge from groundwatch_nre_fix
8 Months Ago
Fixed GroundWatch always treating non-entity colliders as invalid
8 Months Ago
merge from main
8 Months Ago
Tree compile error
8 Months Ago
merge from Easter_event_2025
8 Months Ago
Fixed eggs spawning over terrain holes
8 Months Ago
Compile errors
8 Months Ago
Convar to disable vine drawing
8 Months Ago
Route vine length through protobufs instead (much better results)
8 Months Ago
More distance calculation bugs
8 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
8 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
8 Months Ago
balanced specular boost on rustige eggs across the board
8 Months Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
8 Months Ago
merge from largefurnaceoptimize
8 Months Ago
merge from crossbow_arrow_fix_2
8 Months Ago
merge from premium_network_error_fix
8 Months Ago
Merge from snakes
8 Months Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
8 Months Ago
Vine ddraw debug stuff
8 Months Ago
Fix delayed triggers after repositioning.
8 Months Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
8 Months Ago
Setup LOD on vine line renderer
8 Months Ago
Clamp max vine length
8 Months Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
8 Months Ago
Fixed doors and garage door gibs not being skinned
8 Months Ago
Merge from hackweek_reduce_copies_2
8 Months Ago
Merge from main again
8 Months Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
8 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
8 Months Ago
Merge from main
8 Months Ago
merge from io_networkcache
8 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
8 Months Ago
Update wolf night eyes effect
8 Months Ago
Re-enabled network cache on RF and RC entities, not needed anymore
8 Months Ago
Enable croc eyes shining in the dark
8 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
8 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
8 Months Ago
Face towards player when re-appearing
8 Months Ago
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8 Months Ago
Merge from jungle_update