reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

8 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
8 Months Ago
Protobuf, codegen, manifest
8 Months Ago
Merge from ice_sculptures
8 Months Ago
Merge from scrap_exchange_dynamic_pricing
8 Months Ago
Merge from siege_weapons
8 Months Ago
BaseSculpture protobuf id 186 > 182
8 Months Ago
Merge from main
8 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
8 Months Ago
Merge from main
8 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
8 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
8 Months Ago
Merge from main
8 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
8 Months Ago
Merge from main
8 Months Ago
Include System reference, fixes compile error
8 Months Ago
Clean out old textures
8 Months Ago
Merge from main
8 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
8 Months Ago
more wip
8 Months Ago
Underwater visibility increase.
8 Months Ago
merge from queue_improvements
8 Months Ago
merge from analytics_rcon_improvements
8 Months Ago
Fix lock typo
8 Months Ago
Fix compile errors on client
8 Months Ago
merge from analytics_identity_mgmt
8 Months Ago
Dropped gun test Cleanup
8 Months Ago
Cleaned up old tests
8 Months Ago
Added unloadweapons command
8 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
8 Months Ago
WIP
8 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
8 Months Ago
SimpleBuildingBlock upgrading wip
8 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
8 Months Ago
Fix wolves suddenly stoppinng when fleeing
8 Months Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
8 Months Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
8 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
8 Months Ago
8 Months Ago
Merge from main
8 Months Ago
Double the warning radius, only show turret marker if hostile.
8 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
8 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
8 Months Ago
merge from qol_variable_zoom_scope -> main
8 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
8 Months Ago
merge from main -> aux3
8 Months Ago
merge from qol_variable_zoom_scope -> main
8 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
8 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
8 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
8 Months Ago
Fixed T1 shell ejection not working.